Lines Matching refs:standby
140 // Offloaded output thread standby delay: allows track transition without going to standby
2817 // make sure standby delay is not too short when connected to an A2DP sink to avoid
2818 // truncating audio when going to standby.
3091 // even after standby() is called. This is useful for the track frame
3151 // put audio hardware into standby after short delay
3344 // e.g. when it comes out of standby, which often causes problems with
3937 ALOGV("Audio hardware entering standby, mixer %p, suspend count %d", this, mSuspended);
3938 mOutput->standby();
3977 //TODO: delay standby when effects have a tail
4013 // TODO add standby time extension fct of effect tail
4717 mOutput->standby();
5161 // do not put the HAL in standby when paused. AwesomePlayer clear the offloaded AudioTrack
5162 // after a timeout and we will enter standby then.
5224 mOutput->standby();
5276 // use shorter standby delay as on normal output to release
5612 // Drain has completed or we are in standby, signal presentation complete
5794 // DuplicatingThread implements standby by stopping all tracks
5884 // see note at standby() declaration
5885 if (playbackThread->standby() && !playbackThread->isSuspended()) {
6136 // if no active track(s), then standby and release wakelock
6349 // Force input into standby so that it tries to recover at next read attempt
6542 mInput->stream->common.standby(&mInput->stream->common);