Lines Matching defs:vertices
78 mOutGlop->mesh.vertices = {
92 mOutGlop->mesh.vertices = {
103 // can't use unit quad VBO, so build UV vertices manually
111 mOutGlop->mesh.vertices = {
131 mOutGlop->mesh.vertices = {
145 mOutGlop->mesh.vertices = {
159 mOutGlop->mesh.vertices = {
173 mOutGlop->mesh.vertices = {
187 mOutGlop->mesh.vertices = {
206 mOutGlop->mesh.vertices = {
221 mOutGlop->mesh.vertices = {
256 || (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha)
350 || (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha)
605 || ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) == 0
610 glop.mesh.vertices.attribFlags);
614 || ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) != 0)),
617 glop.mesh.vertices.attribFlags);
620 if ((glop.mesh.vertices.attribFlags & VertexAttribFlags::Alpha)
621 && glop.mesh.vertices.bufferObject) {
632 if (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) {
640 mDescription.hasColors = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Color;
641 mDescription.hasVertexAlpha = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha;
690 const Glop::Mesh::Vertices& vertices = glop.mesh.vertices;
691 ALOGD(" vertices: buffer obj %x, flags %x, pos %p, tex %p, clr %p, stride %d",
692 vertices.bufferObject, vertices.attribFlags,
693 vertices.position, vertices.texCoord, vertices.color, vertices.stride);