Searched defs:Mesh (Results 1 - 7 of 7) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Mesh.cpp | 17 #include "Mesh.h" 23 Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize) function in class:android::Mesh 40 ALOGE("Overflow in Mesh(..., %zu, %zu, %zu)", vertexCount, vertexSize, 55 Mesh::~Mesh() { 59 Mesh::Primitive Mesh::getPrimitive() const { 64 float const* Mesh::getPositions() const { 67 float* Mesh [all...] |
H A D | Mesh.h | 24 class Mesh { class in namespace:android 32 Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0); 33 ~Mesh(); 40 friend class Mesh; 83 Mesh(const Mesh&); 84 Mesh& operator = (const Mesh&); 85 Mesh const& operator = (const Mesh [all...] |
/frameworks/rs/ |
H A D | rsMesh.cpp | 24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) { function in class:Mesh 38 Mesh::Mesh(Context *rsc, function in class:Mesh 62 Mesh::~Mesh() { 75 void Mesh::init() { 81 void Mesh::serialize(Context *rsc, OStream *stream) const { 106 Mesh *Mesh [all...] |
H A D | rsMesh.h | 36 class Mesh : public ObjectBase { class in namespace:android::renderscript 58 Mesh(Context *); 59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); 60 ~Mesh(); 64 static Mesh *createFromStream(Context *rsc, IStream *stream);
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/frameworks/base/libs/hwui/ |
H A D | Glop.h | 47 // Mesh is pure x,y vertex pairs 49 // Mesh has texture coordinates embedded. Note that texture can exist without this flag 52 // Mesh has color embedded (to export to varying) 54 // Mesh has alpha embedded (to export to varying) 93 struct Mesh { struct in struct:android::uirenderer::Glop
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Mesh.java | 40 public class Mesh extends BaseObj { class in inherits:BaseObj 92 Mesh(long id, RenderScript rs) { method in class:Mesh 185 * Mesh builder object. It starts empty and requires you to 347 * Create a Mesh object from the current state of the builder 350 public Mesh create() { 395 Mesh newMesh = new Mesh(id, mRS); 406 * Mesh builder object. It starts empty and requires the user to 508 * Create a Mesh object from the current state of the builder 511 public Mesh creat [all...] |
/frameworks/rs/driver/runtime/ |
H A D | rs_structs.h | 274 * internal members of the C++ class Mesh owned by librs. Unfortunately, 287 typedef struct Mesh { struct
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