/external/deqp/modules/gles3/scripts/ |
H A D | gen-uniform-blocks.py | 27 VERTEX = "VERTEX" variable 97 elif self.shaderType == VERTEX: 116 return [UniformBlockCase(name + "_vertex", VERTEX, source, valid),
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/external/deqp/modules/gles31/scripts/ |
H A D | gen-uniform-blocks.py | 27 VERTEX = "VERTEX" variable 97 elif self.shaderType == VERTEX: 116 return [UniformBlockCase(name + "_vertex", VERTEX, source, valid),
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/external/llvm/lib/Target/AMDGPU/ |
H A D | AMDGPU.h | 103 VERTEX = 1, enumerator in enum:ShaderType::Type
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_tris.c | 622 #define VERTEX intelVertex macro
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | r200_swtcl.c | 375 #define VERTEX radeonVertex macro
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_swtcl.c | 499 #define VERTEX radeonVertex macro
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 1344 VERTEX = (1<<0), enumerator in enum:deqp::gles3::Functional::CaseFlags 1346 BOTH = VERTEX|FRAGMENT 1371 if (cases[ndx].flags & VERTEX) 1478 CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2D, VERTEX), 1480 CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2D, VERTEX), 1482 CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2D, VERTEX), 1484 CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2D, VERTEX), 1492 CASE_SPEC(samplercube_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFixed, evalTextureCube, VERTEX), 1494 CASE_SPEC(samplercube_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFloat, evalTextureCube, VERTEX), 1496 CASE_SPEC(isamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeInt, evalTextureCube, VERTEX), [all...] |