Searched defs:angular (Results 1 - 4 of 4) sorted by relevance

/external/jmonkeyengine/engine/src/bullet-native/
H A Dcom_jme3_bullet_joints_HingeJoint.cpp177 (JNIEnv * env, jobject object, jlong jointId, jboolean angular) {
184 joint->setAngularOnly(angular);
176 Java_com_jme3_bullet_joints_HingeJoint_setAngularOnly(JNIEnv * env, jobject object, jlong jointId, jboolean angular) argument
H A Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp737 (JNIEnv *env, jobject object, jlong bodyId, jfloat linear, jfloat angular) {
744 body->setSleepingThresholds(linear, angular);
736 Java_com_jme3_bullet_objects_PhysicsRigidBody_setSleepingThresholds(JNIEnv *env, jobject object, jlong bodyId, jfloat linear, jfloat angular) argument
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
H A DPhysicsRigidBody.java432 * Get the current angular velocity of this PhysicsRigidBody
444 * Get the current angular velocity of this PhysicsRigidBody
452 * Sets the angular velocity of this PhysicsRigidBody
453 * @param vec the angular velocity of this PhysicsRigidBody
602 * @param angular the angular sleeping threshold
604 public void setSleepingThresholds(float linear, float angular) { argument
605 setSleepingThresholds(objectId, linear, angular);
608 private native void setSleepingThresholds(long objectId, float linear, float angular); argument
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
H A DPhysicsRigidBody.java408 * Get the current angular velocity of this PhysicsRigidBody
416 * Get the current angular velocity of this PhysicsRigidBody
424 * Sets the angular velocity of this PhysicsRigidBody
425 * @param vec the angular velocity of this PhysicsRigidBody
549 * @param angular the angular sleeping threshold
551 public void setSleepingThresholds(float linear, float angular) { argument
553 constructionInfo.angularSleepingThreshold = angular;
554 rBody.setSleepingThresholds(linear, angular);

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