Searched defs:atlas (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DAssetAtlas.h38 * An asset atlas holds a collection of framework bitmaps in a single OpenGL
40 * inside the atlas. The atlas is generated by the framework and bound as
47 * atlas
60 * correct range to sample this entry from the atlas.
66 * in the atlas.
69 return texture->blend ? &atlas.mBlendKey : &atlas.mOpaqueKey;
78 * The pixel ref that generated this atlas entry.
85 const AssetAtlas& atlas; member in class:android::uirenderer::AssetAtlas::Entry
87 Entry(SkPixelRef* pixelRef, Texture* texture, const UvMapper& mapper, const AssetAtlas& atlas) argument
[all...]
/frameworks/base/services/core/java/com/android/server/
H A DAssetAtlasService.java60 * atlas texture. The resulting texture can be shared across processes to
77 // When set to true the content of the atlas will be saved to disk
78 // in /data/system/atlas.png. The shared GraphicBuffer may be empty
90 // number of pixels we want to be able to pack in the atlas
94 // in the atlas map. This number defines the size of the array returned
104 // This boolean is set to true if an atlas was successfully
113 // Holds the atlas' data. This buffer can be mapped to
117 // Describes how bitmaps are placed in the atlas. Each bitmap is
126 * assets to consider for packing into the atlas and spawn a new thread to
209 * possible atlas configuration
248 renderAtlas(GraphicBuffer buffer, Atlas atlas, int packCount) argument
[all...]

Completed in 77 milliseconds