Searched defs:bufferData (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fPixelBufferObjectTests.cpp549 const deUint8* bufferData = (const deUint8*)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, readDataSize, GL_MAP_READ_BIT); local
552 tcu::ConstPixelBufferAccess readResult(readFormat, width, height, 1, bufferData);
/external/deqp/modules/glshared/
H A DglsTextureBufferCase.cpp604 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizei)coords.size(), &(coords[0]), GL_STREAM_DRAW);
879 vector<deUint8> bufferData; local
881 genRandomCoords(rng, bufferData, 0, bufferSize);
889 bufferData[val*2 + 0] = (i / 2 == 0 ? extend2BitsToByte(0x2u) : extend2BitsToByte(0x01u));
890 bufferData[val*2 + 1] = (i % 2 == 0 ? extend2BitsToByte(0x2u) : extend2BitsToByte(0x01u));
895 glu::TextureBuffer texture (renderContext, format, bufferSize, offset, size, &(bufferData[0]));
/external/deqp/framework/opengl/simplereference/
H A DsglrGLContext.cpp433 void GLContext::bufferData (deUint32 target, deIntptr size, const void* data, deUint32 usage) function in class:sglr::GLContext
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp3020 const void* bufferData = ((deUint8*)dataPtr) + (ndx * size); local
3021 de::MovePtr<BufferUniform> uniform = createBufferUniform(vkDevice, vk, queue, queueFamilyIndex, memAlloc, bindingLocation, descriptorType, size, bufferData);
/external/skia/src/gpu/gl/
H A DGrGLGpu.cpp1975 void GrGLGpu::bufferData(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, function in class:GrGLGpu
1992 // TODO I think we actually want to try calling bufferData here

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