Searched defs:by (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | BakedOpDispatcher.cpp | 10 * Unless required by applicable law or agreed to in writing, software 121 // enforces ops drawn by this function to have a pure translate or 477 int by = bx + 1; local 486 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 489 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 503 * TODO: handle alpha_8 textures correctly by applying paint color, but *not* 586 // Mask the ripple path by the local space projection mask in local space. 646 // only fill + default miter is supported by drawConvexPath, since others must handle joins
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H A D | PathTessellator.cpp | 10 * Unless required by applicable law or agreed to in writing, software 85 * will be offset by 1.0 172 // hairline, outset by (0.5f + fudge factor) in post-scaling space 176 // non hairline, outset by half stroke width pre-scaled, and fudge factor post scaled 339 * 1 - create the AA perimeter of unit width, by zig-zagging at each point around the perimeter of 352 // alpha 0 vertex, offset by a scaled normal. 364 // by .5 pixels 415 // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals() 434 // To account for square cap, move the primary cap vertices (that create the AA edge) by the 1032 // Get a threshold in path coordinates, by scalin 1084 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument [all...] |
H A D | SpotShadow.cpp | 10 * Unless required by applicable law or agreed to in writing, software 72 * Normal here is defined against the edge by the current vertex and the next vertex. 89 // The index of the vertex described by this data. 107 * Calculate the intersection of a ray with the line segment defined by two points. 141 * Sort points by their X coordinates 226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument 228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON; 243 * Swap points pointed to by i and j 452 // When centroid is covered by all circles from outline, then we consider 512 // Compute the umbra by th [all...] |
H A D | OpenGLRenderer.cpp | 10 * Unless required by applicable law or agreed to in writing, software 361 // in the layer updates list which will be cleared by flushLayers(). 556 * Layers are viewed by Skia are slightly different than layers in image editing 563 * A way to implement layers is to create an FBO for each layer, backed by an RGBA 592 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the 593 * quad is used to multiply the colors in the frame buffer. This is achieved by 701 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering 750 // Required below, composeLayerRect() will divide by 255 758 // When the layer is stored in an FBO, we can save a bit of fillrate by 837 * by saveLaye 1552 int by = bx + 1; local [all...] |
/frameworks/native/opengl/libs/ETC1/ |
H A D | etc1.cpp | 9 // Unless required by applicable law or agreed to in writing, software 22 <internalformat> is given by ETC1_RGB8_OES. 30 by the following 64 bit integer: 254 int by = 0; local 256 by = 2; 259 int yy = by + y; 340 int by = 0; local 342 by = 2; 345 int yy = by + y;
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