Searched defs:clearDepth (Results 1 - 10 of 10) sorted by relevance

/external/deqp/framework/referencerenderer/
H A DrrMultisamplePixelBufferAccess.cpp234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) function in namespace:rr
236 tcu::clearDepth(access.raw(), depth);
/external/deqp/modules/gles3/functional/
H A Des3fFboDepthbufferTests.cpp76 float clearDepth = 1.0f; local
103 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
168 const float clearDepth = 1.0f; local
195 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
254 const float clearDepth = 1.0f; local
281 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
H A Des3fDepthStencilClearTests.cpp70 , clearDepth (0.0f)
80 float clearDepth; member in struct:deqp::gles3::Functional::__anon4305::Clear
254 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f);
303 gl.clearDepthf (clear->clearDepth);
434 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0);
H A Des3fStencilTests.cpp157 static StencilOp clearDepth (float depth) function in class:deqp::gles3::Functional::StencilOp
438 dst.push_back(StencilOp::clearDepth(0.0f));
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
H A DViewPort.java76 protected boolean clearDepth = false, clearColor = false, clearStencil = false; field in class:ViewPort
155 return clearDepth;
163 * @param clearDepth Enable/disable depth buffer clearing.
165 public void setClearDepth(boolean clearDepth) { argument
166 this.clearDepth = clearDepth;
226 this.clearDepth = depth;
/external/deqp/modules/gles2/functional/
H A Des2fDepthStencilClearTests.cpp70 , clearDepth (0.0f)
80 float clearDepth; member in struct:deqp::gles2::Functional::__anon4178::Clear
251 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f);
300 gl.clearDepthf (clear->clearDepth);
431 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0);
H A Des2fStencilTests.cpp154 static StencilOp clearDepth (float depth) function in class:deqp::gles2::Functional::StencilOp
435 dst.push_back(StencilOp::clearDepth(0.0f));
/external/deqp/modules/glshared/
H A DglsScissorTests.cpp800 const float clearDepth = 0.5f; local
808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break;
810 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break;
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineEarlyFragmentTests.cpp329 const float clearDepth,
335 makeClearValueDepthStencil(clearDepth, clearStencil), // attachment 1
323 beginRenderPass(const DeviceInterface& vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, const VkFramebuffer framebuffer, const VkRect2D& renderArea, const tcu::Vec4& clearColor, const float clearDepth, const deUint32 clearStencil) argument
/external/deqp/external/vulkancts/modules/vulkan/
H A DvktRenderPassTests.cpp1924 const float clearDepth = hasDepthComponent(format.order) ? clearValues[attachmentNdx]->depthStencil.depth : clearNan; local
1928 clearDepth,
2225 tcu::clearDepth(access, value.depthStencil.depth);
2411 clearDepth(tcu::getSubregion(reference.getAccess(), offset.x(), offset.y(), 0, size.x(), size.y(), 1), dsClear.getDepth());

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