/external/deqp/framework/referencerenderer/ |
H A D | rrMultisamplePixelBufferAccess.cpp | 234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) function in namespace:rr 236 tcu::clearDepth(access.raw(), depth);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboDepthbufferTests.cpp | 76 float clearDepth = 1.0f; local 103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); 168 const float clearDepth = 1.0f; local 195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); 254 const float clearDepth = 1.0f; local 281 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
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H A D | es3fDepthStencilClearTests.cpp | 70 , clearDepth (0.0f) 80 float clearDepth; member in struct:deqp::gles3::Functional::__anon4305::Clear 254 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); 303 gl.clearDepthf (clear->clearDepth); 434 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0);
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H A D | es3fStencilTests.cpp | 157 static StencilOp clearDepth (float depth) function in class:deqp::gles3::Functional::StencilOp 438 dst.push_back(StencilOp::clearDepth(0.0f));
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
H A D | ViewPort.java | 76 protected boolean clearDepth = false, clearColor = false, clearStencil = false; field in class:ViewPort 155 return clearDepth; 163 * @param clearDepth Enable/disable depth buffer clearing. 165 public void setClearDepth(boolean clearDepth) { argument 166 this.clearDepth = clearDepth; 226 this.clearDepth = depth;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthStencilClearTests.cpp | 70 , clearDepth (0.0f) 80 float clearDepth; member in struct:deqp::gles2::Functional::__anon4178::Clear 251 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); 300 gl.clearDepthf (clear->clearDepth); 431 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0);
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H A D | es2fStencilTests.cpp | 154 static StencilOp clearDepth (float depth) function in class:deqp::gles2::Functional::StencilOp 435 dst.push_back(StencilOp::clearDepth(0.0f));
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/external/deqp/modules/glshared/ |
H A D | glsScissorTests.cpp | 800 const float clearDepth = 0.5f; local 808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; 810 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break;
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineEarlyFragmentTests.cpp | 329 const float clearDepth, 335 makeClearValueDepthStencil(clearDepth, clearStencil), // attachment 1 323 beginRenderPass(const DeviceInterface& vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, const VkFramebuffer framebuffer, const VkRect2D& renderArea, const tcu::Vec4& clearColor, const float clearDepth, const deUint32 clearStencil) argument
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/external/deqp/external/vulkancts/modules/vulkan/ |
H A D | vktRenderPassTests.cpp | 1924 const float clearDepth = hasDepthComponent(format.order) ? clearValues[attachmentNdx]->depthStencil.depth : clearNan; local 1928 clearDepth, 2225 tcu::clearDepth(access, value.depthStencil.depth); 2411 clearDepth(tcu::getSubregion(reference.getAccess(), offset.x(), offset.y(), 0, size.x(), size.y(), 1), dsClear.getDepth());
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