/external/deqp/framework/common/ |
H A D | tcuRenderTarget.cpp | 39 RenderTarget::RenderTarget (int width, int height, const PixelFormat& format, int depthBits, int stencilBits, int numSamples) argument 43 , m_depthBits (depthBits)
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/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) argument 74 *depthBits = getNumDepthBits(combinedFormat); 135 const int depthBits = getNumDepthBits(combinedFormat); local 138 if (config.depthBits != glu::RenderConfig::DONT_CARE && 139 config.depthBits != depthBits) 215 int depthBits = 0; local 250 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits); 272 if (depthBits > 0) 287 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBit [all...] |
H A D | gluRenderConfig.hpp | 79 int depthBits; member in struct:glu::RenderConfig 94 , depthBits (DONT_CARE)
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/external/deqp/framework/platform/win32/ |
H A D | tcuWGL.hpp | 121 int depthBits; member in class:tcu::wgl::PixelFormatInfo 143 , depthBits (0)
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
H A D | xorg_dri2.c | 109 unsigned depthBits = (format != 0) ? format : pDraw->depth; local 113 switch(depthBits) {
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/external/mesa3d/src/glx/ |
H A D | glxconfig.h | 48 GLint depthBits; member in struct:glx_config
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_linetemp.h | 79 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; local 80 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; 86 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; local 247 if (depthBits <= 16) {
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H A D | s_renderbuffer.c | 296 GLuint depthBits) 300 if (depthBits > 32) { 302 "Unsupported depthBits in add_depth_renderbuffer"); 314 if (depthBits <= 16) { 317 else if (depthBits <= 24) { 509 if (depth && fb->Visual.depthBits == 24 && 520 assert(fb->Visual.depthBits > 0); 521 add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits); 295 add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint depthBits) argument
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H A D | s_tritemp.h | 130 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; local 131 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; 348 if (depthBits <= 16) 613 if (depthBits <= 16) {
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/external/deqp/framework/egl/ |
H A D | egluGLContextFactory.cpp | 409 EGLint width, height, depthBits, stencilBits, numSamples; local 420 egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_DEPTH_SIZE, &depthBits); 426 m_glRenderTarget = tcu::RenderTarget(width, height, pixelFmt, depthBits, stencilBits, numSamples);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthStencilClearTests.cpp | 90 tcu::TextureFormat getDepthFormat (int depthBits) argument 92 switch (depthBits)
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H A D | es2fStencilTests.cpp | 177 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL; 277 int depthBits = renderTarget.getDepthBits(); local 305 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); 308 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits); 309 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1); 387 typedef void (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil); 398 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) argument 400 m_genOps(dst, stencilBits, depthBits, targetStencil); 412 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \ 414 DE_UNREF(stencilBits && depthBits); \ [all...] |
H A D | es2fDepthStencilTests.cpp | 209 int depthBits; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::TestRenderTarget 218 , depthBits (depthBits_) 226 , depthBits (0) 383 bool hasDepth = renderTarget.depthBits > 0; 672 renderReference(m_baseClears, m_refColorBuffer->getAccess(), m_refStencilBuffer->getAccess(), m_renderTarget.depthBits);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthStencilClearTests.cpp | 90 tcu::TextureFormat getDepthFormat (int depthBits) argument 92 switch (depthBits)
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H A D | es3fStencilTests.cpp | 180 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL; 280 int depthBits = renderTarget.getDepthBits(); local 308 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); 311 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits); 312 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1); 390 typedef void (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil); 401 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) argument 403 m_genOps(dst, stencilBits, depthBits, targetStencil); 415 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \ 417 DE_UNREF(stencilBits && depthBits); \ [all...] |
H A D | es3fDepthStencilTests.cpp | 209 int depthBits; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::TestRenderTarget 218 , depthBits (depthBits_) 226 , depthBits (0) 383 bool hasDepth = renderTarget.depthBits > 0; 672 renderReference(m_baseClears, m_refColorBuffer->getAccess(), m_refStencilBuffer->getAccess(), m_renderTarget.depthBits);
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H A D | es3fFboInvalidateTests.cpp | 119 const int depthBits = renderTargetInfo.getDepthBits(); local 121 const bool hasDepth = depthBits > 0; 127 if (depthBits == 32) 129 else if (depthBits == 24)
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/external/mesa3d/src/gallium/state_trackers/egl/x11/ |
H A D | glcore.h | 87 GLint depthBits; member in struct:__GLcontextModesRec
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/external/mesa3d/src/mesa/drivers/osmesa/ |
H A D | osmesa.c | 211 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { 312 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { 612 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, argument 692 depthBits, 1044 if (c->gl_visual->depthBits <= 16)
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/external/mesa3d/src/mesa/main/ |
H A D | context.c | 190 * \param depthBits requested bits per depth buffer value. Any value in [0, 32] 216 GLint depthBits, 228 depthBits, stencilBits, 258 GLint depthBits, 268 if (depthBits < 0 || depthBits > 32) { 290 vis->depthBits = depthBits; 299 vis->haveDepthBuffer = depthBits > 0; 1355 if (ctxvis->depthBits 210 _mesa_create_visual( GLboolean dbFlag, GLboolean stereoFlag, GLint redBits, GLint greenBits, GLint blueBits, GLint alphaBits, GLint depthBits, GLint stencilBits, GLint accumRedBits, GLint accumGreenBits, GLint accumBlueBits, GLint accumAlphaBits, GLint numSamples ) argument 251 _mesa_initialize_visual( struct gl_config *vis, GLboolean dbFlag, GLboolean stereoFlag, GLint redBits, GLint greenBits, GLint blueBits, GLint alphaBits, GLint depthBits, GLint stencilBits, GLint accumRedBits, GLint accumGreenBits, GLint accumBlueBits, GLint accumAlphaBits, GLint numSamples ) argument [all...] |
H A D | mtypes.h | 529 GLint depthBits; member in struct:gl_config
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 195 tcu::TextureFormat getDepthFormat (int depthBits) argument 197 switch (depthBits) 290 ReferenceContextBuffers::ReferenceContextBuffers (const tcu::PixelFormat& colorBits, int depthBits, int stencilBits, int width, int height, int samples) argument 294 if (depthBits > 0) 295 m_depthbuffer.setStorage(getDepthFormat(depthBits), samples, width, height);
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 732 const int depthBits = getValueOrDefault(renderCfg, &RenderConfig::depthBits, 24); local 736 return tcu::RenderTarget(width, height, tcu::PixelFormat(redBits, greenBits, blueBits, alphaBits), depthBits, stencilBits, numSamples);
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/external/deqp/modules/egl/ |
H A D | teglRenderTests.cpp | 359 tcu::TextureFormat getDepthFormat (const int depthBits) argument 361 switch (depthBits) 382 void renderReference (const tcu::PixelBufferAccess& dst, const vector<DrawPrimitiveOp>& drawOps, const tcu::PixelFormat& colorBits, const int depthBits, const int stencilBits, const int numSamples) argument 409 if (depthBits > 0) 411 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height); 705 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE); local 723 log << TestLog::Message << "EGL_DEPTH_SIZE = " << depthBits << TestLog::EndMessage; 789 renderReference(refFrame.getAccess(), drawOps, pixelFmt, depthBits, stencilBits, 1); 908 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE); local 931 log << TestLog::Message << "EGL_DEPTH_SIZE = " << depthBits << TestLo [all...] |