Searched defs:inCoords (Results 1 - 1 of 1) sorted by relevance

/external/skia/src/gpu/effects/
H A DGrTextureDomain.cpp51 const SkString& inCoords,
73 inCoords.c_str());
80 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str());
103 inCoords.c_str());
108 builder->codeAppendf("float x = (%s).x;", inCoords.c_str());
111 builder->codeAppendf("float y = (%s).y;", inCoords.c_str());
121 builder->codeAppendf("outside.xy = lessThan(%s, %s.xy);", inCoords.c_str(),
123 builder->codeAppendf("outside.zw = greaterThan(%s, %s.zw);", inCoords.c_str(),
128 inCoords.c_str());
136 inCoords
46 sampleTexture(GrGLSLShaderBuilder* builder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* glslCaps, const GrTextureDomain& textureDomain, const char* outColor, const SkString& inCoords, const GrGLSLTextureSampler& sampler, const char* inModulateColor) argument
[all...]

Completed in 64 milliseconds