Searched defs:light (Results 1 - 25 of 58) sorted by relevance

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/external/clang/test/Index/
H A Dprint-bitwidth.c10 unsigned light : 1; member in struct:X
22 // CHECK: FieldDecl=light:10:12 (Definition) bitwidth=1
/external/jmonkeyengine/engine/src/core/com/jme3/light/
H A DAmbientLight.java1 package com.jme3.light;
6 * An ambient light adds a constant color to the scene.
10 * multiplied by the ambient light color to get the final ambient color of
H A DDirectionalLight.java33 package com.jme3.light;
44 * <code>DirectionalLight</code> is a light coming from a certain direction in world space.
45 * E.g sun or moon light.
60 * Returns the direction vector of the light.
62 * @return The direction vector of the light.
71 * Sets the direction of the light.
73 * Represents the vector direction the light is coming from.
74 * (1, 0, 0) would represent a directional light coming from the X axis.
76 * @param dir the direction of the light.
H A DPointLight.java32 package com.jme3.light;
44 * Represents a point light.
45 * A point light emits light from a given position into all directions in space.
46 * E.g a lamp or a bright effect. Point light positions are in world space.
49 * can be used to attenuate the influence of the light depending on the
50 * distance between the light and the effected object.
70 * Returns the world space position of the light.
72 * @return the world space position of the light.
81 * Set the world space position of the light
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H A DLight.java33 package com.jme3.light;
41 * Abstract class for representing a light source.
43 * All light source types have a color.
48 * Describes the light type.
53 * Directional light
60 * Point light
67 * Spot light.
74 * Ambient light
87 * Returns an index for the light type
88 * @return an index for the light typ
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H A DLightList.java33 package com.jme3.light;
107 * Adds a light to the list. List size is doubled if there is no room.
110 * The light to add.
121 * Remove the light at the given index.
142 * Removes the given light from the LightList.
144 * @param l the light to remove
163 * @return the light at the given index.
210 // check distance of each light
222 * Updates a "world-space" light list, using the spatial's local-space
223 * light lis
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H A DSpotLight.java32 package com.jme3.light;
42 * Represents a spot light.
43 * A spot light emmit a cone of light from a position and in a direction.
47 * can be used to attenuate the influence of the light depending on the
48 * distance between the light and the effected object.
50 * the spot inner angle determin the cone of light where light has full influence.
51 * the spot outer angle determin the cone global cone of light of the spot light
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/external/jmonkeyengine/engine/src/test/jme3test/light/
H A DTestEnvironmentMapping.java1 package jme3test.light;
H A DTestManyLights.java33 package jme3test.light;
H A DTestTransparentShadow.java33 package jme3test.light;
38 import com.jme3.light.AmbientLight;
39 import com.jme3.light.DirectionalLight;
H A DTestLightNode.java33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
H A DTestLightRadius.java33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
H A DTestPssmShadow.java33 package jme3test.light;
H A DTestShadow.java33 package jme3test.light;
93 // // disable shadowing for light representation
H A DTestSimpleLighting.java33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
H A DTestSpotLight.java33 package jme3test.light;
36 import com.jme3.light.AmbientLight;
37 import com.jme3.light.SpotLight;
H A DTestTangentGen.java33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
H A DTestTangentGenBadModels.java1 package jme3test.light;
8 import com.jme3.light.DirectionalLight;
9 import com.jme3.light.PointLight;
H A DTestTangentGenBadUV.java33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
H A DTestSpotLightTerrain.java32 package jme3test.light;
37 import com.jme3.light.AmbientLight;
38 import com.jme3.light.PointLight;
39 import com.jme3.light.SpotLight;
/external/skia/include/effects/
H A DSkLightingImageFilter.h45 SkLightingImageFilter(SkImageFilterLight* light,
50 const SkImageFilterLight* light() const { return fLight.get(); } function in class:SkLightingImageFilter
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
H A DLightNode.java34 import com.jme3.light.Light;
54 public LightNode(String name, Light light) { argument
55 this(name, new LightControl(light));
82 public void setLight(Light light) { argument
83 lightControl.setLight(light);
/external/skia/src/core/
H A DSkLightingShader.h34 void add(const SkLight& light) { argument
36 *fLights->fLights.push() = light;
52 const SkLight& light(int index) const { function in class:SkLightingShader::Lights
65 /** Returns a shader that lights the diffuse and normal maps with a single light.
72 @param light the light applied to the normal map
73 @param ambient the linear (unpremul) ambient light color. Range is 0..1/channel.
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
H A DLightControl.java36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.Light;
38 import com.jme3.light.PointLight;
63 * to the Transform of the light.
67 private Light light; field in class:LightControl
77 * @param light The light to be synced.
79 public LightControl(Light light) { argument
80 this.light = light;
86 LightControl(Light light, ControlDirection controlDir) argument
95 setLight(Light light) argument
122 spatialTolight(Light light) argument
140 lightToSpatial(Light light) argument
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/external/mesa3d/src/mesa/tnl/
H A Dt_vb_lighttmp.h91 struct gl_light *light; local
109 /* Add contribution from each enabled light source */
110 foreach (light, &ctx->Light.EnabledList) {
116 GLfloat VP[3]; /* unit vector from vertex to light */
121 if (!(light->_Flags & LIGHT_POSITIONAL)) {
122 /* directional light */
123 COPY_3V(VP, light->_VP_inf_norm);
124 attenuation = light->_VP_inf_spot_attenuation;
127 GLfloat d; /* distance from vertex to light */
129 SUB_3V(VP, light
269 struct gl_light *light; local
423 const struct gl_light *light = ctx->Light.EnabledList.next; local
534 const struct gl_light *light; local
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