Searched defs:overlap (Results 1 - 1 of 1) sorted by relevance

/art/compiler/optimizing/
H A Dcode_generator_arm.cc168 // We're moving two locations to locations that could overlap, so we need a parallel
298 // We're moving two locations to locations that could overlap, so we need a parallel
568 // overlap, so we need a parallel move resolver.
3277 // Make the output overlap, as it will be used to hold the masked
3394 // Register allocator doesn't create partial overlap.
3943 bool overlap = (field_info.IsVolatile() && (field_info.GetFieldType() == Primitive::kPrimLong)) || local
3950 (overlap ? Location::kOutputOverlap : Location::kNoOutputOverlap));

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