Searched defs:rgb_flag (Results 1 - 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/drivers/windows/gdi/
H A Dwmesa.c1005 GLboolean rgb_flag,
1018 if (!rgb_flag)
1003 WMesaCreateContext(HDC hDC, HPALETTE* Pal, GLboolean rgb_flag, GLboolean db_flag, GLboolean alpha_flag) argument
/external/mesa3d/src/gallium/state_trackers/glx/xlib/
H A Dxm_api.c550 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
557 GLboolean rgb_flag, Drawable window,
566 if (rgb_flag == GL_FALSE) {
645 * rgb_flag - GL_TRUE = RGB mode,
667 GLboolean rgb_flag,
735 (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
556 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b, GLboolean rgb_flag, Drawable window, Colormap cmap) argument
665 XMesaCreateVisual( Display *display, XVisualInfo * visinfo, GLboolean rgb_flag, GLboolean alpha_flag, GLboolean db_flag, GLboolean stereo_flag, GLboolean ximage_flag, GLint depth_size, GLint stencil_size, GLint accum_red_size, GLint accum_green_size, GLint accum_blue_size, GLint accum_alpha_size, GLint num_samples, GLint level, GLint visualCaveat ) argument
H A Dglx_api.c667 GLboolean rgb_flag = rgbModeDefault; local
729 rgb_flag = GL_TRUE;
865 rgb_flag = GL_TRUE;
868 rgb_flag = GL_FALSE;
871 rgb_flag = GL_TRUE;
956 rgb_flag = GL_TRUE;
1010 xmvis = save_glx_visual( dpy, vis, rgb_flag, alpha_flag, double_flag,
/external/mesa3d/src/mesa/drivers/x11/
H A Dxm_api.c552 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
719 * rgb_flag - GL_TRUE = RGB mode,
741 GLboolean rgb_flag,
770 if (!rgb_flag)
739 XMesaCreateVisual( XMesaDisplay *display, XMesaVisualInfo visinfo, GLboolean rgb_flag, GLboolean alpha_flag, GLboolean db_flag, GLboolean stereo_flag, GLboolean ximage_flag, GLint depth_size, GLint stencil_size, GLint accum_red_size, GLint accum_green_size, GLint accum_blue_size, GLint accum_alpha_size, GLint num_samples, GLint level, GLint visualCaveat ) argument
H A Dfakeglx.c897 GLboolean rgb_flag = rgbModeDefault; local
959 rgb_flag = GL_TRUE;
1094 rgb_flag = GL_TRUE;
1097 rgb_flag = GL_FALSE;
1100 rgb_flag = GL_TRUE;
1166 if (!rgb_flag)

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