Searched defs:rgb_flag (Results 1 - 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/drivers/windows/gdi/ |
H A D | wmesa.c | 1005 GLboolean rgb_flag, 1018 if (!rgb_flag) 1003 WMesaCreateContext(HDC hDC, HPALETTE* Pal, GLboolean rgb_flag, GLboolean db_flag, GLboolean alpha_flag) argument
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/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
H A D | xm_api.c | 550 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode 557 GLboolean rgb_flag, Drawable window, 566 if (rgb_flag == GL_FALSE) { 645 * rgb_flag - GL_TRUE = RGB mode, 667 GLboolean rgb_flag, 735 (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 ); 556 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b, GLboolean rgb_flag, Drawable window, Colormap cmap) argument 665 XMesaCreateVisual( Display *display, XVisualInfo * visinfo, GLboolean rgb_flag, GLboolean alpha_flag, GLboolean db_flag, GLboolean stereo_flag, GLboolean ximage_flag, GLint depth_size, GLint stencil_size, GLint accum_red_size, GLint accum_green_size, GLint accum_blue_size, GLint accum_alpha_size, GLint num_samples, GLint level, GLint visualCaveat ) argument
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H A D | glx_api.c | 667 GLboolean rgb_flag = rgbModeDefault; local 729 rgb_flag = GL_TRUE; 865 rgb_flag = GL_TRUE; 868 rgb_flag = GL_FALSE; 871 rgb_flag = GL_TRUE; 956 rgb_flag = GL_TRUE; 1010 xmvis = save_glx_visual( dpy, vis, rgb_flag, alpha_flag, double_flag,
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/external/mesa3d/src/mesa/drivers/x11/ |
H A D | xm_api.c | 552 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode 719 * rgb_flag - GL_TRUE = RGB mode, 741 GLboolean rgb_flag, 770 if (!rgb_flag) 739 XMesaCreateVisual( XMesaDisplay *display, XMesaVisualInfo visinfo, GLboolean rgb_flag, GLboolean alpha_flag, GLboolean db_flag, GLboolean stereo_flag, GLboolean ximage_flag, GLint depth_size, GLint stencil_size, GLint accum_red_size, GLint accum_green_size, GLint accum_blue_size, GLint accum_alpha_size, GLint num_samples, GLint level, GLint visualCaveat ) argument
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H A D | fakeglx.c | 897 GLboolean rgb_flag = rgbModeDefault; local 959 rgb_flag = GL_TRUE; 1094 rgb_flag = GL_TRUE; 1097 rgb_flag = GL_FALSE; 1100 rgb_flag = GL_TRUE; 1166 if (!rgb_flag)
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