/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.hpp | 29 namespace sglr namespace 34 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1); 36 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1); 37 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1); 39 } //sglr
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H A D | sglrContextWrapper.hpp | 23 * \brief Context wrapper that exposes sglr API as GL-compatible API. 29 namespace sglr namespace 303 } // sglr
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H A D | sglrReferenceUtils.hpp | 33 namespace sglr namespace 52 } // sglr
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H A D | sglrContext.hpp | 35 namespace sglr namespace 216 } // sglr
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H A D | sglrContext.cpp | 30 namespace sglr namespace 83 } // sglr
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H A D | sglrContextUtil.cpp | 28 namespace sglr namespace 31 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1) 44 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1) 114 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1) 159 } //sglr
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H A D | sglrShaderProgram.cpp | 26 namespace sglr namespace 224 } // sglr
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H A D | sglrGLContext.hpp | 41 namespace sglr namespace 248 } // sglr
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H A D | sglrReferenceUtils.cpp | 27 namespace sglr namespace 321 } // sglr
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H A D | sglrShaderProgram.hpp | 33 namespace sglr namespace 186 friend class ::sglr::ShaderProgram; 257 } // sglr
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H A D | sglrContextWrapper.cpp | 21 * \brief Context wrapper that exposes sglr API as GL-compatible API. 27 namespace sglr namespace 389 } // sglr
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H A D | sglrReferenceContext.cpp | 39 namespace sglr namespace 3760 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; 3780 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; 3866 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; 3904 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; 3943 std::vector<sglr::UniformSlot>& uniforms = shaderProg->m_program->m_uniforms; 4008 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode); 4046 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode); 4049 drawWithReference(rr::PrimitiveList(primitiveType, count, rr::DrawIndices(indicesPtr, sglr::rr_util::mapGLIndexType(type), baseVertex)), instanceCount); 4316 state.fragOps.stencilStates[faceType].func = sglr [all...] |
H A D | sglrGLContext.cpp | 33 namespace sglr namespace 932 } // sglr
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H A D | sglrReferenceContext.hpp | 43 namespace sglr namespace 969 } // sglr
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/external/deqp/modules/glshared/ |
H A D | glsFragOpInteractionCase.hpp | 37 namespace sglr namespace 76 sglr::GLContext* m_glCtx;
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H A D | glsScissorTests.hpp | 37 namespace sglr namespace 40 } // sglr
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H A D | glsDrawTest.hpp | 30 namespace sglr namespace 37 } // sglr 262 sglr::ReferenceContextBuffers* m_refBuffers; 263 sglr::ReferenceContext* m_refContext; 264 sglr::Context* m_glesContext;
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H A D | glsVertexArrayTests.hpp | 39 namespace sglr namespace 46 } // sglr 172 ContextArray (Storage storage, sglr::Context& context); 200 sglr::Context& m_ctx; 219 ContextArrayPack (glu::RenderContext& renderCtx, sglr::Context& drawContext); 230 sglr::Context& m_ctx; 233 sglr::ShaderProgram* m_program; 435 sglr::ReferenceContextBuffers* m_refBuffers; 436 sglr::ReferenceContext* m_refContext; 437 sglr [all...] |