/external/jemalloc/include/jemalloc/internal/ |
H A D | smoothstep.sh | 10 # <variant> is in {smooth, smoother, smoothest}. 26 smooth) 38 smooth() { function
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/external/freetype/include/freetype/internal/ |
H A D | ftpic.h | 46 void* smooth; member in struct:FT_PIC_Container_
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nv10_state_polygon.c | 63 GLboolean smooth = ctx->Line.SmoothFlag && local 67 PUSH_DATA (push, MAX2(smooth ? 0 : 1, 70 PUSH_DATAb(push, smooth);
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/external/pdfium/third_party/freetype/include/freetype/internal/ |
H A D | ftpic.h | 46 void* smooth; member in struct:FT_PIC_Container_
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
H A D | TerrainFractalGridTest.java | 40 private SmoothFilter smooth; field in class:TerrainFractalGridTest 112 this.smooth = new SmoothFilter(); 113 this.smooth.setRadius(1); 114 this.smooth.setEffect(0.7f); 118 this.iterate.addPostFilter(this.smooth);
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H A D | TerrainGridAlphaMapTest.java | 62 private SmoothFilter smooth; field in class:TerrainGridAlphaMapTest 142 this.smooth = new SmoothFilter(); 143 this.smooth.setRadius(1); 144 this.smooth.setEffect(0.7f); 148 this.iterate.addPostFilter(this.smooth);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
H A D | MeshHelper.java | 150 // normalMap merges normals of faces that will be rendered smooth
163 boolean smooth = (((Number) mFace.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
200 this.addNormal(n, normalMap, smooth, vertices[v1], vertices[v2], vertices[v3]);
235 this.addNormal(n, normalMap, smooth, vertices[v4]);
429 * This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
434 * merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
435 * @param smooth
436 * the variable that indicates wheather to merge normals (creating the smooth mesh) or not
440 public void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) {
argument 443 if (!smooth || [all...] |
/external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/ |
H A D | LoessInterpolator.java | 181 return new SplineInterpolator().interpolate(xval, smooth(xval, yval)); 199 public final double[] smooth(final double[] xval, final double[] yval, final double[] weights) method in class:LoessInterpolator 359 public final double[] smooth(final double[] xval, final double[] yval) method in class:LoessInterpolator 369 return smooth(xval, yval, unitWeights);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
H A D | CurvesHelper.java | 222 boolean smooth = (((Number) nurb.getFlatFieldValue("flag")).intValue() & 0x01) != 0;
247 result = this.applyBevelAndTaper(curve, bevelObject, taperObject, smooth, blenderContext);
328 result = this.applyBevelAndTaper(nurbCurve, bevelObject, taperObject, true, blenderContext);//TODO: smooth
382 * @param smooth
383 * the smooth flag
389 boolean smooth, BlenderContext blenderContext) {
393 //TODO: use the smooth var
412 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>();//normalMap merges normals of faces that will be rendered smooth
507 meshHelper.addNormal(n, normalMap, smooth, allVerts[allIndices[i]], allVerts[allIndices[i + 1]], allVerts[allIndices[i + 2]]);
388 applyBevelAndTaper(Curve curve, List<Geometry> bevelObject, Curve taperObject, boolean smooth, BlenderContext blenderContext) argument
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
H A D | Surface.java | 79 boolean smooth = true;//TODO: take smoothing into consideration
119 //normalMap merges normals of faces that will be rendered smooth
123 this.addNormal(n, normalMap, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
229 * This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
233 * merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
234 * @param smooth
235 * the variable that indicates wheather to merge normals (creating the smooth mesh) or not
239 private void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) {
argument 242 if (!smooth || n == null) {
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
H A D | AbstractHeightMap.java | 439 public void smooth(float np) {
method in class:AbstractHeightMap 440 smooth(np, 1);
455 public void smooth(float np, int radius) {
method in class:AbstractHeightMap
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/external/webrtc/webrtc/modules/audio_processing/ns/ |
H A D | ns_core.h | 72 float smooth[HALF_ANAL_BLOCKL]; member in struct:NoiseSuppressionC_
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/external/webp/src/enc/ |
H A D | analysis.c | 221 const int smooth = (enc->config_->preprocessing & 1); local 222 if (smooth) SmoothSegmentMap(enc);
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/external/mesa3d/src/glsl/ |
H A D | ast.h | 370 unsigned smooth:1; member in struct:ast_type_qualifier::__anon14440::__anon14441
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