Searched defs:smooth (Results 1 - 14 of 14) sorted by relevance

/external/jemalloc/include/jemalloc/internal/
H A Dsmoothstep.sh10 # <variant> is in {smooth, smoother, smoothest}.
26 smooth)
38 smooth() { function
/external/freetype/include/freetype/internal/
H A Dftpic.h46 void* smooth; member in struct:FT_PIC_Container_
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnv10_state_polygon.c63 GLboolean smooth = ctx->Line.SmoothFlag && local
67 PUSH_DATA (push, MAX2(smooth ? 0 : 1,
70 PUSH_DATAb(push, smooth);
/external/pdfium/third_party/freetype/include/freetype/internal/
H A Dftpic.h46 void* smooth; member in struct:FT_PIC_Container_
/external/jmonkeyengine/engine/src/test/jme3test/terrain/
H A DTerrainFractalGridTest.java40 private SmoothFilter smooth; field in class:TerrainFractalGridTest
112 this.smooth = new SmoothFilter();
113 this.smooth.setRadius(1);
114 this.smooth.setEffect(0.7f);
118 this.iterate.addPostFilter(this.smooth);
H A DTerrainGridAlphaMapTest.java62 private SmoothFilter smooth; field in class:TerrainGridAlphaMapTest
142 this.smooth = new SmoothFilter();
143 this.smooth.setRadius(1);
144 this.smooth.setEffect(0.7f);
148 this.iterate.addPostFilter(this.smooth);
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
H A DMeshHelper.java150 // normalMap merges normals of faces that will be rendered smooth
163 boolean smooth = (((Number) mFace.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
200 this.addNormal(n, normalMap, smooth, vertices[v1], vertices[v2], vertices[v3]);
235 this.addNormal(n, normalMap, smooth, vertices[v4]);
429 * This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
434 * merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
435 * @param smooth
436 * the variable that indicates wheather to merge normals (creating the smooth mesh) or not
440 public void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) { argument
443 if (!smooth ||
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/external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/
H A DLoessInterpolator.java181 return new SplineInterpolator().interpolate(xval, smooth(xval, yval));
199 public final double[] smooth(final double[] xval, final double[] yval, final double[] weights) method in class:LoessInterpolator
359 public final double[] smooth(final double[] xval, final double[] yval) method in class:LoessInterpolator
369 return smooth(xval, yval, unitWeights);
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
H A DCurvesHelper.java222 boolean smooth = (((Number) nurb.getFlatFieldValue("flag")).intValue() & 0x01) != 0;
247 result = this.applyBevelAndTaper(curve, bevelObject, taperObject, smooth, blenderContext);
328 result = this.applyBevelAndTaper(nurbCurve, bevelObject, taperObject, true, blenderContext);//TODO: smooth
382 * @param smooth
383 * the smooth flag
389 boolean smooth, BlenderContext blenderContext) {
393 //TODO: use the smooth var
412 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>();//normalMap merges normals of faces that will be rendered smooth
507 meshHelper.addNormal(n, normalMap, smooth, allVerts[allIndices[i]], allVerts[allIndices[i + 1]], allVerts[allIndices[i + 2]]);
388 applyBevelAndTaper(Curve curve, List<Geometry> bevelObject, Curve taperObject, boolean smooth, BlenderContext blenderContext) argument
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
H A DSurface.java79 boolean smooth = true;//TODO: take smoothing into consideration
119 //normalMap merges normals of faces that will be rendered smooth
123 this.addNormal(n, normalMap, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
229 * This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
233 * merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
234 * @param smooth
235 * the variable that indicates wheather to merge normals (creating the smooth mesh) or not
239 private void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) { argument
242 if (!smooth || n == null) {
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
H A DAbstractHeightMap.java439 public void smooth(float np) { method in class:AbstractHeightMap
440 smooth(np, 1);
455 public void smooth(float np, int radius) { method in class:AbstractHeightMap
/external/webrtc/webrtc/modules/audio_processing/ns/
H A Dns_core.h72 float smooth[HALF_ANAL_BLOCKL]; member in struct:NoiseSuppressionC_
/external/webp/src/enc/
H A Danalysis.c221 const int smooth = (enc->config_->preprocessing & 1); local
222 if (smooth) SmoothSegmentMap(enc);
/external/mesa3d/src/glsl/
H A Dast.h370 unsigned smooth:1; member in struct:ast_type_qualifier::__anon14440::__anon14441

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