Searched defs:stObj (Results 1 - 8 of 8) sorted by relevance
/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_eglimage.c | 105 struct st_texture_object *stObj; local 116 stObj = st_texture_object(texObj); 120 if (!stObj->surface_based) { 122 stObj->surface_based = GL_TRUE; 132 pipe_resource_reference(&stObj->pt, ps->texture); 133 pipe_sampler_view_reference(&stObj->sampler_view, NULL); 134 pipe_resource_reference(&stImage->pt, stObj->pt); 136 stObj->width0 = ps->width; 137 stObj->height0 = ps->height; 138 stObj [all...] |
H A D | st_texture.h | 113 struct st_texture_object *stObj = st_texture_object(texObj); local 114 return stObj ? stObj->pt : NULL; 119 st_get_stobj_resource(struct st_texture_object *stObj) argument 121 return stObj ? stObj->pt : NULL;
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H A D | st_gen_mipmap.c | 73 struct st_texture_object *stObj, 88 if (!screen->is_format_supported(screen, stObj->pt->format, 89 stObj->pt->target, 94 psv = st_create_texture_sampler_view(pipe, stObj->pt); 145 struct st_texture_object *stObj = st_texture_object(texObj); local 167 stObj->lastLevel = lastLevel; 173 struct pipe_resource *oldTex = stObj->pt; 176 stObj->pt = st_texture_create(st, 193 pipe_sampler_view_reference(&stObj->sampler_view, NULL); 202 pt = stObj 71 st_render_mipmap(struct st_context *st, GLenum target, struct st_texture_object *stObj, uint baseLevel, uint lastLevel) argument [all...] |
H A D | st_atom_texture.c | 143 struct st_texture_object *stObj, 148 GLuint swizzle = apply_depthmode(stObj->pt->format, 149 stObj->base._Swizzle, 150 stObj->base.DepthMode); 153 stObj->pt, 155 templ.u.tex.first_level = stObj->base.BaseLevel; 164 return pipe->create_sampler_view(pipe, stObj->pt, &templ); 169 st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, argument 174 if (!stObj || !stObj 142 st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, struct st_texture_object *stObj, const struct gl_sampler_object *samp, enum pipe_format format) argument 196 struct st_texture_object *stObj; local [all...] |
H A D | st_cb_fbo.c | 392 struct st_texture_object *stObj; local 424 stObj = st_texture_object(att->Texture); 427 strb->rtt = stObj; 510 const struct st_texture_object *stObj = st_texture_object(att->Texture); local 522 if (!stObj) 525 format = stObj->pt->format; 539 stObj->pt->nr_samples, bindings);
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H A D | st_texture.c | 218 struct st_texture_object *stObj = local 228 if (stObj->pt != stImage->pt)
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H A D | st_manager.c | 480 struct st_texture_object *stObj; local 506 stObj = st_texture_object(texObj); 508 if (!stObj->surface_based) { 510 stObj->surface_based = GL_TRUE; 564 stObj->width0 = width; 565 stObj->height0 = height; 566 stObj->depth0 = depth;
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H A D | st_cb_texture.c | 136 struct st_texture_object *stObj = st_texture_object(texObj); local 137 if (stObj->pt) 138 pipe_resource_reference(&stObj->pt, NULL); 139 if (stObj->sampler_view) { 140 pipe_sampler_view_release(st->pipe, &stObj->sampler_view); 324 struct st_texture_object *stObj, 334 assert(!stObj->pt); 336 if (!guess_base_level_size(stObj->base.Target, 343 stObj->width0 = stObj 323 guess_and_alloc_texture(struct st_context *st, struct st_texture_object *stObj, const struct st_texture_image *stImage) argument 415 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); local 497 struct st_texture_object *stObj = st_texture_object(texObj); local 557 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); local 1107 copy_image_data_to_texture(struct st_context *st, struct st_texture_object *stObj, GLuint dstLevel, struct st_texture_image *stImage) argument 1177 struct st_texture_object *stObj = st_texture_object(tObj); local 1314 struct st_texture_object *stObj = st_texture_object(texObj); local [all...] |
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