/external/mesa3d/src/gallium/drivers/nv30/ |
H A D | nv30_resource.h | 35 boolean swizzled; member in struct:nv30_miptree
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_span.c | 68 intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled) argument 93 if (swizzled) {
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | intel_span.c | 68 intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled) argument 93 if (swizzled) {
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
H A D | intel_span.c | 68 intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled) argument 93 if (swizzled) {
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_swizzle.c | 437 * @return the swizzled value. 467 * @param swizzled output swizzled values 473 LLVMValueRef *swizzled) 478 swizzled[chan] = lp_build_swizzle_soa_channel(bld, unswizzled, 470 lp_build_swizzle_soa(struct lp_build_context *bld, const LLVMValueRef *unswizzled, const unsigned char swizzles[4], LLVMValueRef *swizzled) argument
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/external/mesa3d/src/gallium/drivers/r300/compiler/ |
H A D | radeon_program_alu.c | 166 struct rc_src_register swizzled = reg; local 167 swizzled.Swizzle = combine_swizzles4(reg.Swizzle, x, y, z, w); 168 return swizzled;
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/external/mesa3d/src/glsl/ |
H A D | ir.cpp | 58 * \param from Component in the RHS that is to be swizzled 79 bool swizzled = false; local 109 swizzled = true; 112 if (swizzled) { 1362 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
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/external/deqp/framework/common/ |
H A D | tcuTexture.cpp | 1225 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local 1226 *((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 11, 5) | PN(swizzled[1], 5, 6) | PN(swizzled[2], 0, 5)); 1232 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGB, m_format.order); local 1233 *((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 11, 5) | PU(swizzled[1], 5, 6) | PU(swizzled[2], 0, 5)); 1239 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local 1240 *((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[ 1246 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local 1253 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); local 1260 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local 1267 const Vec4 swizzled = color.swizzle(3,0,1,2); // RGBA -> ARGB local 1274 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); local 1374 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local 1381 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local 1389 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local 1397 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local 1404 const IVec4 swizzled = color.swizzle(3,0,1,2); // RGBA -> ARGB local 1412 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local 1420 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local [all...] |