Searched defs:tail (Results 1 - 3 of 3) sorted by relevance

/art/runtime/base/
H A Dscoped_arena_allocator.cc64 Arena* tail = top_arena_->next_; local
67 top_arena_->next_ = tail;
/art/compiler/driver/
H A Dcompiled_method_storage.cc110 const uint8_t *tail = reinterpret_cast<const uint8_t*>(data + nblocks * 4); local
115 k1 ^= tail[2] << 16;
118 k1 ^= tail[1] << 8;
121 k1 ^= tail[0];
/art/runtime/gc/allocator/
H A Drosalloc.h137 // We use the tail (kUseTail == true) for the bulk or thread-local free lists to avoid the need to
138 // traverse the list from the head to the tail when merging free lists.
139 // We don't use the tail (kUseTail == false) for the free list to avoid the need to manage the
140 // tail in the allocation fast path for a performance reason.
270 Slot* tail = kUseTail ? reinterpret_cast<Slot*>(tail_) : nullptr; local
274 CHECK(tail == nullptr);
279 CHECK(tail != nullptr);
285 CHECK_EQ(slot, tail);
299 // A pointer (Slot*) to the tail of the list. Always 8 bytes so that we will have the same
300 // layout between 32 bit and 64 bit. The tail i
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