/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.h | 37 enum { position=0, texCoords=1 }; enumerator in enum:android::Program::__anon1588
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/frameworks/native/opengl/tests/linetex/ |
H A D | linetex.cpp | 90 const GLfloat texCoords[4][2] = { local 105 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/fillrate/ |
H A D | fillrate.cpp | 103 const GLfloat texCoords[4][2] = { local 120 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 158 const GLfixed texCoords[] = { local 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 240 const GLfixed texCoords[] = {
local 255 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/base/libs/hwui/ |
H A D | Layer.h | 101 texCoords.set( 310 Rect texCoords; member in class:android::uirenderer::Layer
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H A D | Program.h | 361 * Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise. 363 int texCoords; member in class:android::uirenderer::Program
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H A D | SkiaCanvasProxy.cpp | 361 const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) { 373 if (SkPatchUtils::getVertexData(&data, cubics, colors, texCoords, lod.width(), lod.height())) { 360 onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) argument
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H A D | DisplayListOp.h | 643 // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op, 653 Rect texCoords(0, 0, 1, 1); 654 ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords); 656 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top); 657 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 658 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 660 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 661 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 662 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom); 697 void uvMap(OpenGLRenderer& renderer, Rect& texCoords) { argument [all...] |