Searched defs:uniformIndices (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fIndexedStateQueryTests.cpp314 GLuint uniformIndices[2] = {0}; local
315 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices);
324 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[ndx], buffers[ndx]);
331 glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, uniformIndices[ndx], &boundBuffer);
357 GLuint uniformIndices[2] = {0}; local
358 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices);
375 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[0], buffers[0]);
380 glBindBufferRange(GL_UNIFORM_BUFFER, uniformIndices[1], buffers[1], rangeBufferOffset, rangeBufferSize);
392 { uniformIndices[0], GL_UNIFORM_BUFFER_START, 0 },
393 { uniformIndices[
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H A Des3fShaderStateQueryTests.cpp1538 StateQueryMemoryWriteGuard<GLuint[DE_LENGTH_OF_ARRAY(uniformNames)]> uniformIndices; local
1539 glGetUniformIndices(program, DE_LENGTH_OF_ARRAY(uniformNames), uniformNames, uniformIndices);
1540 uniformIndices.verifyValidity(m_testCtx);
1545 const GLuint uniformIndex = uniformIndices[ndx];
1566 const GLuint uniformIndex = uniformIndices[ndx];
1798 StateQueryMemoryWriteGuard<GLuint[DE_LENGTH_OF_ARRAY(uniformNames)]> uniformIndices; local
1801 glGetUniformIndices(program, DE_LENGTH_OF_ARRAY(uniformNames), uniformNames, uniformIndices);
1802 uniformIndices.verifyValidity(m_testCtx);
1805 glGetActiveUniformsiv(program, DE_LENGTH_OF_ARRAY(uniformNames), uniformIndices, GL_UNIFORM_BLOCK_INDEX, uniformsBlockIndices);
1853 if ((GLuint(longlongUniformBlockUniformIndices[0]) != uniformIndices[
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/external/mesa3d/src/mesa/main/
H A Duniform_query.cpp80 const GLuint *uniformIndices,
99 GLuint index = uniformIndices[i];
108 GLuint index = uniformIndices[i];
78 _mesa_GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) argument
H A Duniforms.c568 GLuint *uniformIndices)
592 uniformIndices[i] = _mesa_get_uniform_location(ctx, shProg,
565 _mesa_GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices) argument
/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp819 ctx.beginSection("GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
959 GLuint uniformIndices = -1; local
967 ctx.glGetUniformIndices(shader, 1, &uniformName, &uniformIndices);
972 ctx.glGetUniformIndices(invalid, 1, &uniformName, &uniformIndices);

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