Searched defs:uniformIndices (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fIndexedStateQueryTests.cpp | 314 GLuint uniformIndices[2] = {0}; local 315 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices); 324 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[ndx], buffers[ndx]); 331 glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, uniformIndices[ndx], &boundBuffer); 357 GLuint uniformIndices[2] = {0}; local 358 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices); 375 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[0], buffers[0]); 380 glBindBufferRange(GL_UNIFORM_BUFFER, uniformIndices[1], buffers[1], rangeBufferOffset, rangeBufferSize); 392 { uniformIndices[0], GL_UNIFORM_BUFFER_START, 0 }, 393 { uniformIndices[ [all...] |
H A D | es3fShaderStateQueryTests.cpp | 1538 StateQueryMemoryWriteGuard<GLuint[DE_LENGTH_OF_ARRAY(uniformNames)]> uniformIndices; local 1539 glGetUniformIndices(program, DE_LENGTH_OF_ARRAY(uniformNames), uniformNames, uniformIndices); 1540 uniformIndices.verifyValidity(m_testCtx); 1545 const GLuint uniformIndex = uniformIndices[ndx]; 1566 const GLuint uniformIndex = uniformIndices[ndx]; 1798 StateQueryMemoryWriteGuard<GLuint[DE_LENGTH_OF_ARRAY(uniformNames)]> uniformIndices; local 1801 glGetUniformIndices(program, DE_LENGTH_OF_ARRAY(uniformNames), uniformNames, uniformIndices); 1802 uniformIndices.verifyValidity(m_testCtx); 1805 glGetActiveUniformsiv(program, DE_LENGTH_OF_ARRAY(uniformNames), uniformIndices, GL_UNIFORM_BLOCK_INDEX, uniformsBlockIndices); 1853 if ((GLuint(longlongUniformBlockUniformIndices[0]) != uniformIndices[ [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | uniform_query.cpp | 80 const GLuint *uniformIndices, 99 GLuint index = uniformIndices[i]; 108 GLuint index = uniformIndices[i]; 78 _mesa_GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) argument
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H A D | uniforms.c | 568 GLuint *uniformIndices) 592 uniformIndices[i] = _mesa_get_uniform_location(ctx, shProg, 565 _mesa_GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices) argument
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 819 ctx.beginSection("GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program."); 959 GLuint uniformIndices = -1; local 967 ctx.glGetUniformIndices(shader, 1, &uniformName, &uniformIndices); 972 ctx.glGetUniformIndices(invalid, 1, &uniformName, &uniformIndices);
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