Searched defs:vertexCompileStatus (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 140 deInt32 vertexCompileStatus; local 166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 210 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) 215 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog); 225 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);
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H A D | teglNativeColorMappingTests.cpp | 108 deInt32 vertexCompileStatus; local 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 178 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) 183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog); 193 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);
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H A D | teglNativeCoordMappingTests.cpp | 108 deInt32 vertexCompileStatus; local 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 178 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) 183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog); 193 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);
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