Searched defs:vertexCompileStatus (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp140 deInt32 vertexCompileStatus; local
166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
210 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0)
215 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
225 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);
H A DteglNativeColorMappingTests.cpp108 deInt32 vertexCompileStatus; local
134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
178 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0)
183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
193 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);
H A DteglNativeCoordMappingTests.cpp108 deInt32 vertexCompileStatus; local
134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
178 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0)
183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
193 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);

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