Searched defs:vulnerabilityVolumes (Results 1 - 2 of 2) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | AnimationFrame.java | 31 FixedSizeArray<CollisionVolume> vulnerabilityVolumes; field in class:AnimationFrame 46 vulnerabilityVolumes = vulnerabilityVolumeList;
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H A D | GameObjectCollisionSystem.java | 79 * @param vulnerabilityVolumes A list of volumes that can receive hits from other game objects. 86 FixedSizeArray<CollisionVolume> vulnerabilityVolumes) { 89 && (attackVolumes != null || vulnerabilityVolumes != null)) { 93 record.vulnerabilityVolumes = vulnerabilityVolumes; 132 final boolean testRequired = (record.attackVolumes != null && other.vulnerabilityVolumes != null) || 133 (record.vulnerabilityVolumes != null && other.attackVolumes != null); 140 other.vulnerabilityVolumes, 160 record.vulnerabilityVolumes, 192 * @param vulnerabilityVolumes Receivin 82 registerForCollisions(GameObject object, HitReactionComponent reactionComponent, CollisionVolume boundingVolume, FixedSizeArray<CollisionVolume> attackVolumes, FixedSizeArray<CollisionVolume> vulnerabilityVolumes) argument 198 testAttackAgainstVulnerability( FixedSizeArray<CollisionVolume> attackVolumes, FixedSizeArray<CollisionVolume> vulnerabilityVolumes, Vector2 attackPosition, Vector2 vulnerabilityPosition, CollisionVolume.FlipInfo attackFlip, CollisionVolume.FlipInfo vulnerabilityFlip) argument 283 public FixedSizeArray<CollisionVolume> vulnerabilityVolumes; field in class:GameObjectCollisionSystem.CollisionVolumeRecord [all...] |
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