/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/ |
H A D | colorspace.cpp | 70 int u, v, y1, y2, y3, y4; local 75 y4 = pInY[width + 1]; 83 pOutColor[width + 1] = convertYuvToRgba(y4, u, v);
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsicConvolve5x5.cpp | 346 const void *y2, const void *y3, const void *y4, 364 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 370 const uchar4 *py4 = (const uchar4 *)(pin + stride * y4); 424 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 430 const uchar2 *py4 = (const uchar2 *)(pin + stride * y4); 473 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 479 const uchar *py4 = (const uchar *)(pin + stride * y4); 522 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 528 const float4 *py4 = (const float4 *)(pin + stride * y4); 571 uint32_t y4 local 620 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local [all...] |
H A D | rsCpuIntrinsics_x86.cpp | 455 __m128i y1, y2, y3, y4; local 464 y4 = _mm_shuffle_epi8(y3, T4x4); 465 _mm_storeu_si128((__m128i *)dst, y4); 517 __m128i y1, y2, y3, y4; local 526 y4 = _mm_shuffle_epi8(y3, T4x4); 527 _mm_storeu_si128((__m128i *)dst, y4); 578 __m128i y1, y2, y3, y4; local 587 y4 = _mm_shuffle_epi8(y3, T4x4); 588 _mm_storeu_si128((__m128i *)dst, y4); 598 const void *y3, const void *y4, 596 rsdIntrinsicConvolve5x5_K(void *dst, const void *y0, const void *y1, const void *y2, const void *y3, const void *y4, const short *coef, uint32_t count) argument [all...] |
/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 164 float x4, float y4, float u4, float v4) { 169 TextureVertex::set(mesh++, x4, y4, u4, v4); 161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.cpp | 519 float x4, float y4, float u4, float v4, CacheTexture* texture) { 526 x3, y3, u3, v3, x4, y4, u4, v4); 531 float x4, float y4, float u4, float v4, CacheTexture* texture) { 534 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) { 538 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 554 float x4, float y4, float u4, float v4, CacheTexture* texture) { 556 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 560 mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4)))); 562 mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4)))); 517 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 529 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 552 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/rs/ |
H A D | rsFont.cpp | 670 float x4, float y4, float z4, 676 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) { 683 ALOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/ 707 (*currentPos++) = y4; 664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 795 float x4, float y4, float z4, float u4, float v4) { 811 //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); 813 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; 829 float x4, float y4, float z4) { 833 x4, y4, z4, 0, 0); 967 float x4, float y4, float z4) { 971 x4, y4, z4); 977 float x4, float y4, float z4, float u4, float v4) { 981 x4, y4, z4, u4, v4); 792 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument 826 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument 964 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument 974 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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