Searched refs:DEATH (Results 1 - 10 of 10) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DCollisionParameters.java29 public final static int DEATH = 2; // Causes instant death. field in class:CollisionParameters.HitType
H A DGenericAnimationComponent.java54 case DEATH:
55 mSprite.playAnimation(Animation.DEATH);
81 public static final int DEATH = 4; field in class:GenericAnimationComponent.Animation
H A DNPCAnimationComponent.java34 public static final int DEATH = 9; field in class:NPCAnimationComponent
100 case DEATH:
211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
212 mCurrentAnimation = DEATH;
241 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
242 mCurrentAnimation = DEATH;
279 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
280 mCurrentAnimation = DEATH;
289 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
290 mCurrentAnimation = DEATH;
[all...]
H A DTheSourceComponent.java73 parentObject.setCurrentAction(ActionType.DEATH);
74 currentAction = ActionType.DEATH;
H A DAnimationComponent.java39 DEATH, enum constant in enum:AnimationComponent.PlayerAnimations
281 } else if (currentAction == ActionType.DEATH) {
286 // by default, explode when hit with the DEATH hit type.
287 boolean explodingDeath = parentObject.lastReceivedHitType == HitType.DEATH;
308 mSprite.playAnimation(PlayerAnimations.DEATH.ordinal());
H A DGameObject.java64 DEATH, enum constant in enum:GameObject.ActionType
H A DPlayerComponent.java450 if (mTouchingGround && parentObject.getCurrentAction() != ActionType.DEATH) {
451 parentObject.setCurrentAction(ActionType.DEATH);
458 parentObject.setCurrentAction(ActionType.DEATH);
463 if (parentObject.getCurrentAction() == ActionType.DEATH && mTimer > 0.0f) {
H A DNPCComponent.java124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
145 parentObject.setCurrentAction(ActionType.DEATH);
H A DHitReactionComponent.java199 case CollisionParameters.HitType.DEATH:
H A DGameObjectFactory.java794 SpriteAnimation deathAnim = new SpriteAnimation(PlayerAnimations.DEATH.ordinal(), 16);
3522 SpriteAnimation die = new SpriteAnimation(NPCAnimationComponent.DEATH, 5);
3694 SpriteAnimation die = new SpriteAnimation(NPCAnimationComponent.DEATH, 5);
3768 deathSwap.setSwapAction(ActionType.DEATH);
4662 attackVolume.get(0).setHitType(HitType.DEATH);

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