/external/deqp/modules/gles3/functional/ |
H A D | es3fFragmentOutputTests.cpp | 93 struct FragmentOutput struct in namespace:deqp::gles3::Functional 95 FragmentOutput (void) function in struct:deqp::gles3::Functional::FragmentOutput 103 FragmentOutput (glu::DataType type_, glu::Precision precision_, int location_, int arrayLength_ = 0) function in struct:deqp::gles3::Functional::FragmentOutput 119 vector<FragmentOutput> outputs; 121 OutputVec& operator<< (const FragmentOutput& output) 127 vector<FragmentOutput> toVec (void) const 136 FragmentOutputCase (Context& context, const char* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs); 148 vector<FragmentOutput> m_outputs; 155 FragmentOutputCase::FragmentOutputCase (Context& context, const char* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs) 169 static glu::ShaderProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput> [all...] |
H A D | es3fFboTestUtil.cpp | 81 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) 156 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) 280 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); 427 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) 565 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) 673 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) 781 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType))
|
H A D | es3fDepthTests.cpp | 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
H A D | es3fStencilTests.cpp | 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
H A D | es3fDrawTests.cpp | 590 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
H A D | es3fPolygonOffsetTests.cpp | 220 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
H A D | es3fTextureUnitTests.cpp | 255 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
|
H A D | es3fClippingTests.cpp | 414 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 89 struct FragmentOutput struct in namespace:sglr::pdec 91 FragmentOutput (rr::GenericVecType type_) : type(type_) { } function in struct:sglr::pdec::FragmentOutput 153 ShaderProgramDeclaration& operator<< (const FragmentOutput&); 175 std::vector<FragmentOutput> m_fragmentOutputs;
|
H A D | sglrShaderProgram.cpp | 63 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentOutput& v)
|
/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
H A D | es2fStencilTests.cpp | 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
H A D | es2fFboRenderTest.cpp | 70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
H A D | es2fTextureSpecificationTests.cpp | 116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 250 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
H A D | es2fTextureUnitTests.cpp | 179 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
|
H A D | es2fPolygonOffsetTests.cpp | 217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
H A D | es2fClippingTests.cpp | 411 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
/external/deqp/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
|
H A D | glsVertexArrayTests.cpp | 1131 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
|
H A D | glsDrawTest.cpp | 1518 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestUtil.cpp | 123 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); 270 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType))
|
H A D | es31fGeometryShaderTests.cpp | 217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 320 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 627 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 805 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 940 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 1235 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 1508 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 1689 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|
H A D | es31fDrawTests.cpp | 721 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
|