Searched refs:GL_CALL_RET (Results 1 - 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
H A DGrGLUniformHandler.cpp15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro
79 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str()));
H A DGrGLPathRendering.cpp20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) macro
252 GL_CALL_RET(firstID, GenPaths(allocAmount));
281 GL_CALL_RET(firstID, GenPaths(range));
H A DGrGLProgram.cpp24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
H A DGrGLGpu.cpp28 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro
198 GL_CALL_RET(vendor, GetString(GR_GL_VENDOR));
199 GL_CALL_RET(renderer, GetString(GR_GL_RENDERER));
200 GL_CALL_RET(version, GetString(GR_GL_VERSION));
347 GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram());
363 GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupProgram.fProgram,
1219 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1242 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1489 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1943 GL_CALL_RET(mapPt
[all...]
/external/skia/src/gpu/gl/builders/
H A DGrGLShaderStringBuilder.cpp15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) macro
H A DGrGLProgramBuilder.cpp29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro
129 GL_CALL_RET(programID, CreateProgram());
240 GL_CALL_RET(location, GetProgramResourceLocation(

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