Searched refs:GL_FALSE (Results 1 - 25 of 435) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dmultisample.c57 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
58 ctx->Multisample.SampleAlphaToOne = GL_FALSE;
59 ctx->Multisample.SampleCoverage = GL_FALSE;
61 ctx->Multisample.SampleCoverageInvert = GL_FALSE;
H A Dapi_validate.c109 return GL_FALSE;
118 return GL_FALSE;
127 return GL_FALSE;
167 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
198 return GL_FALSE;
244 return GL_FALSE;
284 return GL_FALSE;
315 * \return GL_TRUE if OK to render, GL_FALSE if error found
322 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
328 return GL_FALSE;
[all...]
H A Dpixelstore.c53 ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
61 ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
154 ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
164 ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
270 ctx->Pack.SwapBytes = GL_FALSE;
271 ctx->Pack.LsbFirst = GL_FALSE;
272 ctx->Pack.Invert = GL_FALSE;
283 ctx->Unpack.SwapBytes = GL_FALSE;
284 ctx->Unpack.LsbFirst = GL_FALSE;
285 ctx->Unpack.Invert = GL_FALSE;
[all...]
H A Dglformats.c32 * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
60 return GL_FALSE;
381 return GL_FALSE;
401 return GL_FALSE;
442 return GL_FALSE;
451 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
668 return GL_FALSE;
687 return GL_FALSE;
702 return GL_FALSE;
717 return GL_FALSE;
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H A Dvarray.c200 GLboolean bgra_error = GL_FALSE;
289 size, type, stride, GL_FALSE, GL_FALSE, ptr);
307 3, type, stride, GL_TRUE, GL_FALSE, ptr);
328 size, type, stride, GL_TRUE, GL_FALSE, ptr);
341 1, type, stride, GL_FALSE, GL_FALSE, ptr);
355 1, type, stride, GL_FALSE, GL_FALSE, ptr);
374 size, type, stride, GL_TRUE, GL_FALSE, pt
[all...]
H A Dlines.c129 ctx->Line.SmoothFlag = GL_FALSE;
130 ctx->Line.StippleFlag = GL_FALSE;
H A Dtexparam.c53 * \return GL_TRUE if legal, GL_FALSE otherwise
250 * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
260 return GL_FALSE;
281 return GL_FALSE;
285 return GL_FALSE;
295 return GL_FALSE;
299 return GL_FALSE;
305 return GL_FALSE;
309 return GL_FALSE;
315 return GL_FALSE;
[all...]
H A Dformats.c2543 * \return GL_TRUE if the formats match, GL_FALSE otherwise.
2565 return GL_FALSE;
2588 return GL_FALSE;
2612 return GL_FALSE;
2625 return GL_FALSE;
2638 return GL_FALSE;
2642 return GL_FALSE;
2646 return GL_FALSE;
2662 return GL_FALSE;
2669 return GL_FALSE;
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H A Dquerymatrix.c101 GLenum currentMode = GL_FALSE;
102 GLenum desiredMatrix = GL_FALSE;
128 /* The mode is either GL_FALSE, if for some reason we failed to query
140 if (desiredMatrix == GL_FALSE) {
H A Dcontext.c196 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
246 * \return GL_TRUE on success, or GL_FALSE on failure.
269 return GL_FALSE;
272 return GL_FALSE;
614 ctx->Const.CheckArrayBounds = GL_FALSE;
678 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
803 return GL_FALSE;
953 return GL_FALSE;
960 return GL_FALSE;
985 return GL_FALSE;
[all...]
H A Dstate.h72 return GL_FALSE;
/external/deqp/modules/gles2/functional/
H A Des2fBooleanStateQueryTests.cpp97 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE;
101 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
150 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE;
154 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
172 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE),
173 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE),
174 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE),
175 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE),
184 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " "
185 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " "
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/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_primitive_restart.c139 return GL_FALSE;
147 return GL_FALSE;
154 return GL_FALSE;
161 return GL_FALSE;
173 brw_draw_prims(ctx, prim, nr_prims, ib, GL_FALSE, -1, -1, NULL);
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c162 return GL_FALSE; /* not implemented */
173 return GL_FALSE;
201 _swrast_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE,
203 GL_FALSE, GL_FALSE);
H A Dnouveau_context.c73 return GL_FALSE;
76 return GL_FALSE;
82 return GL_FALSE;
92 return GL_FALSE;
103 return GL_FALSE;
110 return GL_FALSE;
146 _mesa_allow_light_in_model(ctx, GL_FALSE);
157 return GL_FALSE;
164 return GL_FALSE;
172 return GL_FALSE;
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fBooleanStateQueryTests.cpp95 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE;
99 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
141 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE;
145 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
163 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE),
164 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE),
165 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE),
166 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE),
175 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " "
176 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " "
[all...]
H A Des3fShaderStateQueryTests.cpp694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE);
695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE);
943 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE);
944 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE);
945 verifyProgramParam (m_testCtx, *this, shaderProg, GL_DELETE_STATUS, GL_FALSE);
1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE);
1382 verifyProgramParam (m_testCtx, *this, program, GL_LINK_STATUS, GL_FALSE);
1385 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE);
1623 { "float", "", "highp", "", "uniformValue", GL_FLOAT, 1, GL_FALSE },
1624 { "float[2]", "", "highp", "", "uniformValue[1]", GL_FLOAT, 2, GL_FALSE },
[all...]
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_pixel_read.c105 return GL_FALSE;
110 return GL_FALSE;
114 return GL_FALSE;
118 return GL_FALSE;
135 return GL_FALSE;
194 return GL_FALSE;
H A Dradeon_tex_copy.c58 return GL_FALSE;
63 return GL_FALSE;
104 return GL_FALSE;
107 return GL_FALSE;
123 return GL_FALSE;
H A Dradeon_queryobj.h49 radeon->query.queryobj.dirty = GL_FALSE;
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_pixel_read.c105 return GL_FALSE;
110 return GL_FALSE;
114 return GL_FALSE;
118 return GL_FALSE;
135 return GL_FALSE;
194 return GL_FALSE;
H A Dradeon_tex_copy.c58 return GL_FALSE;
63 return GL_FALSE;
104 return GL_FALSE;
107 return GL_FALSE;
123 return GL_FALSE;
H A Dradeon_queryobj.h49 radeon->query.queryobj.dirty = GL_FALSE;
/external/autotest/client/deps/glbench/src/
H A Dwindowmanagercompositingtest.cc141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
257 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
263 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
268 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
273 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0);
92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0);
141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);

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