Searched refs:GR_GL_FRAGMENT_SHADER (Results 1 - 6 of 6) sorted by relevance
/external/skia/bench/ |
H A D | GLBench.cpp | 87 GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER);
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/external/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 155 if (!this->compileAndAttachShaders(fFS, programID, GR_GL_FRAGMENT_SHADER, &shadersToDelete)) {
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/external/skia/src/gpu/gl/ |
H A D | GrGLDefines.h | 427 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
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H A D | GrGLGpu.cpp | 359 GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats); 3469 GR_GL_FRAGMENT_SHADER, &str, &length, 1, 3564 GR_GL_FRAGMENT_SHADER, &str, &length, 1,
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H A D | GrGLCaps.cpp | 1091 return GR_GL_FRAGMENT_SHADER;
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/external/skia/src/gpu/gl/debug/ |
H A D | GrGLCreateDebugInterface.cpp | 473 GR_GL_FRAGMENT_SHADER == type);
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