Searched refs:GR_GL_FRAGMENT_SHADER (Results 1 - 6 of 6) sorted by relevance

/external/skia/bench/
H A DGLBench.cpp87 GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER);
/external/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp155 if (!this->compileAndAttachShaders(fFS, programID, GR_GL_FRAGMENT_SHADER, &shadersToDelete)) {
/external/skia/src/gpu/gl/
H A DGrGLDefines.h427 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
H A DGrGLGpu.cpp359 GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats);
3469 GR_GL_FRAGMENT_SHADER, &str, &length, 1,
3564 GR_GL_FRAGMENT_SHADER, &str, &length, 1,
H A DGrGLCaps.cpp1091 return GR_GL_FRAGMENT_SHADER;
/external/skia/src/gpu/gl/debug/
H A DGrGLCreateDebugInterface.cpp473 GR_GL_FRAGMENT_SHADER == type);

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