Searched refs:Mesh (Results 1 - 25 of 100) sorted by relevance

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/external/jmonkeyengine/engine/src/core/com/jme3/effect/
H A DParticleMesh.java38 import com.jme3.scene.Mesh;
46 public abstract class ParticleMesh extends Mesh {
/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
H A DEmitterMeshConvexHullShape.java5 import com.jme3.scene.Mesh;
27 public EmitterMeshConvexHullShape(List<Mesh> meshes) {
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
H A DQuad.java35 import com.jme3.scene.Mesh;
46 public class Quad extends Mesh {
/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
H A DWrappedIndexBuffer.java3 import com.jme3.scene.Mesh;
4 import com.jme3.scene.Mesh.Mode;
24 public WrappedIndexBuffer(Mesh mesh){
57 public static void convertToList(Mesh mesh){
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
H A DGrid.java35 import com.jme3.scene.Mesh;
36 import com.jme3.scene.Mesh.Mode;
47 public class Grid extends Mesh {
H A DSkeletonPoints.java38 import com.jme3.scene.Mesh;
46 public class SkeletonPoints extends Mesh {
H A DWireFrustum.java36 import com.jme3.scene.Mesh;
42 public class WireFrustum extends Mesh {
H A DWireBox.java36 import com.jme3.scene.Mesh;
44 public class WireBox extends Mesh {
/external/jmonkeyengine/engine/src/test/jme3test/collision/
H A DTestRayCasting.java39 import com.jme3.scene.Mesh;
61 Mesh q = new Mesh();
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
H A DHullCollisionShape.java7 import com.jme3.scene.Mesh;
24 public HullCollisionShape(Mesh mesh) {
48 Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
86 protected float[] getPoints(Mesh mesh) {
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
H A DDebugShapeFactory.java39 import com.jme3.scene.Mesh;
112 public static Mesh getDebugMesh(CollisionShape shape) {
113 Mesh mesh = new Mesh();
114 mesh = new Mesh();
H A DNativeMeshUtil.java34 import com.jme3.scene.Mesh;
47 public static long getTriangleIndexVertexArray(Mesh mesh){
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
H A DHullCollisionShape.java10 import com.jme3.scene.Mesh;
23 public HullCollisionShape(Mesh mesh) {
47 Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
67 protected float[] getPoints(Mesh mesh) {
H A DMeshCollisionShape.java43 import com.jme3.scene.Mesh;
64 public MeshCollisionShape(Mesh mesh) {
68 private void createCollisionMesh(Mesh mesh, Vector3f worldScale) {
83 public Mesh createJmeMesh(){
H A DGImpactCollisionShape.java43 import com.jme3.scene.Mesh;
62 * creates a collision shape from the given Mesh
63 * @param mesh the Mesh to use
65 public GImpactCollisionShape(Mesh mesh) {
70 private void createCollisionMesh(Mesh mesh, Vector3f worldScale) {
85 public Mesh createJmeMesh(){
/external/jmonkeyengine/engine/src/test/jme3test/model/shape/
H A DTestCustomMesh.java41 import com.jme3.scene.Mesh;
61 Mesh m = new Mesh();
102 Mesh cMesh = m.clone();
132 // cMesh.setMode(Mesh.Mode.Points);
143 Mesh wfMesh = m.clone();
/external/jmonkeyengine/engine/src/test/jme3test/light/
H A DTestTangentGen.java42 import com.jme3.scene.Mesh;
43 import com.jme3.scene.Mesh.Mode;
77 Mesh strip = createTriangleStripMesh();
86 private void addMesh(String name, Mesh mesh, Vector3f translation) {
110 private Mesh createTriangleStripMesh() {
111 Mesh strip = new Mesh();
/external/vulkan-validation-layers/demos/smoke/
H A DMeshes.cpp34 class Mesh { class in namespace:__anon19745
171 BuildPyramid(Mesh &mesh)
197 BuildIcosphere(Mesh &mesh) : mesh_(mesh), radius_(1.0f)
265 std::vector<Mesh::Face> faces;
283 faces.emplace_back(Mesh::Face{ v0, v01, v20 });
284 faces.emplace_back(Mesh::Face{ v1, v12, v01 });
285 faces.emplace_back(Mesh::Face{ v2, v20, v12 });
286 faces.emplace_back(Mesh::Face{ v01, v12, v20 });
299 const Mesh::Position &pos_a = mesh_.positions_[a];
300 const Mesh
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/external/jmonkeyengine/engine/src/test/jme3test/conversion/
H A DTestTriangleStrip.java40 import com.jme3.scene.Mesh;
53 Mesh teaMesh = teaGeom.getMesh();
/external/jmonkeyengine/engine/src/test/jme3test/texture/
H A DTestTextureArray.java9 import com.jme3.scene.Mesh;
42 Mesh m = new Mesh();
72 Geometry geom = new Geometry("Mesh", m);
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
H A DParticlesModifier.java8 import com.jme3.scene.Mesh;
77 List<Mesh> meshes = new ArrayList<Mesh>();
80 Mesh mesh = ((Geometry) spatial).getMesh();
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
H A DSkeletonControl.java38 private Mesh[] targets;
69 SkeletonControl(Mesh[] targets, Skeleton skeleton) {
74 private boolean isMeshAnimated(Mesh mesh) {
78 private Mesh[] findTargets(Node node) {
79 Mesh sharedMesh = null;
80 ArrayList<Mesh> animatedMeshes = new ArrayList<Mesh>();
90 Mesh childSharedMesh = geom.getUserData(UserData.JME_SHAREDMESH);
104 Mesh mesh = geom.getMesh();
115 return animatedMeshes.toArray(new Mesh[animatedMeshe
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/
H A DCollisionResult.java38 import com.jme3.scene.Mesh;
94 Mesh m = geometry.getMesh();
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
H A DRenderer.java38 import com.jme3.scene.Mesh;
267 * @param lod The LOD level to use, see {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }.
270 public void renderMesh(Mesh mesh, int lod, int count);
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/
H A DEntropyComputeUtil.java8 import com.jme3.scene.Mesh;
25 public static float computeLodEntropy(Mesh terrainBlock, IntBuffer lodIndices){

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