/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
H A D | ParticleMesh.java | 38 import com.jme3.scene.Mesh; 46 public abstract class ParticleMesh extends Mesh {
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/ |
H A D | EmitterMeshConvexHullShape.java | 5 import com.jme3.scene.Mesh; 27 public EmitterMeshConvexHullShape(List<Mesh> meshes) {
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
H A D | Quad.java | 35 import com.jme3.scene.Mesh; 46 public class Quad extends Mesh {
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/ |
H A D | WrappedIndexBuffer.java | 3 import com.jme3.scene.Mesh; 4 import com.jme3.scene.Mesh.Mode; 24 public WrappedIndexBuffer(Mesh mesh){ 57 public static void convertToList(Mesh mesh){
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
H A D | Grid.java | 35 import com.jme3.scene.Mesh; 36 import com.jme3.scene.Mesh.Mode; 47 public class Grid extends Mesh {
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H A D | SkeletonPoints.java | 38 import com.jme3.scene.Mesh; 46 public class SkeletonPoints extends Mesh {
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H A D | WireFrustum.java | 36 import com.jme3.scene.Mesh; 42 public class WireFrustum extends Mesh {
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H A D | WireBox.java | 36 import com.jme3.scene.Mesh; 44 public class WireBox extends Mesh {
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/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
H A D | TestRayCasting.java | 39 import com.jme3.scene.Mesh; 61 Mesh q = new Mesh();
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
H A D | HullCollisionShape.java | 7 import com.jme3.scene.Mesh;
24 public HullCollisionShape(Mesh mesh) {
48 Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
86 protected float[] getPoints(Mesh mesh) {
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
H A D | DebugShapeFactory.java | 39 import com.jme3.scene.Mesh; 112 public static Mesh getDebugMesh(CollisionShape shape) { 113 Mesh mesh = new Mesh(); 114 mesh = new Mesh();
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H A D | NativeMeshUtil.java | 34 import com.jme3.scene.Mesh;
47 public static long getTriangleIndexVertexArray(Mesh mesh){
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
H A D | HullCollisionShape.java | 10 import com.jme3.scene.Mesh; 23 public HullCollisionShape(Mesh mesh) { 47 Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null); 67 protected float[] getPoints(Mesh mesh) {
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H A D | MeshCollisionShape.java | 43 import com.jme3.scene.Mesh; 64 public MeshCollisionShape(Mesh mesh) { 68 private void createCollisionMesh(Mesh mesh, Vector3f worldScale) { 83 public Mesh createJmeMesh(){
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H A D | GImpactCollisionShape.java | 43 import com.jme3.scene.Mesh; 62 * creates a collision shape from the given Mesh 63 * @param mesh the Mesh to use 65 public GImpactCollisionShape(Mesh mesh) { 70 private void createCollisionMesh(Mesh mesh, Vector3f worldScale) { 85 public Mesh createJmeMesh(){
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/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
H A D | TestCustomMesh.java | 41 import com.jme3.scene.Mesh; 61 Mesh m = new Mesh(); 102 Mesh cMesh = m.clone(); 132 // cMesh.setMode(Mesh.Mode.Points); 143 Mesh wfMesh = m.clone();
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
H A D | TestTangentGen.java | 42 import com.jme3.scene.Mesh; 43 import com.jme3.scene.Mesh.Mode; 77 Mesh strip = createTriangleStripMesh(); 86 private void addMesh(String name, Mesh mesh, Vector3f translation) { 110 private Mesh createTriangleStripMesh() { 111 Mesh strip = new Mesh();
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/external/vulkan-validation-layers/demos/smoke/ |
H A D | Meshes.cpp | 34 class Mesh { class in namespace:__anon19745 171 BuildPyramid(Mesh &mesh) 197 BuildIcosphere(Mesh &mesh) : mesh_(mesh), radius_(1.0f) 265 std::vector<Mesh::Face> faces; 283 faces.emplace_back(Mesh::Face{ v0, v01, v20 }); 284 faces.emplace_back(Mesh::Face{ v1, v12, v01 }); 285 faces.emplace_back(Mesh::Face{ v2, v20, v12 }); 286 faces.emplace_back(Mesh::Face{ v01, v12, v20 }); 299 const Mesh::Position &pos_a = mesh_.positions_[a]; 300 const Mesh [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/conversion/ |
H A D | TestTriangleStrip.java | 40 import com.jme3.scene.Mesh; 53 Mesh teaMesh = teaGeom.getMesh();
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
H A D | TestTextureArray.java | 9 import com.jme3.scene.Mesh; 42 Mesh m = new Mesh(); 72 Geometry geom = new Geometry("Mesh", m);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
H A D | ParticlesModifier.java | 8 import com.jme3.scene.Mesh;
77 List<Mesh> meshes = new ArrayList<Mesh>();
80 Mesh mesh = ((Geometry) spatial).getMesh();
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
H A D | SkeletonControl.java | 38 private Mesh[] targets; 69 SkeletonControl(Mesh[] targets, Skeleton skeleton) { 74 private boolean isMeshAnimated(Mesh mesh) { 78 private Mesh[] findTargets(Node node) { 79 Mesh sharedMesh = null; 80 ArrayList<Mesh> animatedMeshes = new ArrayList<Mesh>(); 90 Mesh childSharedMesh = geom.getUserData(UserData.JME_SHAREDMESH); 104 Mesh mesh = geom.getMesh(); 115 return animatedMeshes.toArray(new Mesh[animatedMeshe [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/collision/ |
H A D | CollisionResult.java | 38 import com.jme3.scene.Mesh; 94 Mesh m = geometry.getMesh();
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
H A D | Renderer.java | 38 import com.jme3.scene.Mesh; 267 * @param lod The LOD level to use, see {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }. 270 public void renderMesh(Mesh mesh, int lod, int count);
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/ |
H A D | EntropyComputeUtil.java | 8 import com.jme3.scene.Mesh; 25 public static float computeLodEntropy(Mesh terrainBlock, IntBuffer lodIndices){
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