Searched refs:STORAGE_SHADER_OUT (Results 1 - 5 of 5) sorted by relevance

/external/deqp/framework/randomshaders/
H A DrsgVariable.hpp44 STORAGE_SHADER_OUT, enumerator in enum:rsg::Variable::Storage
H A DrsgShaderGenerator.cpp104 if (outVar->getStorage() != Variable::STORAGE_SHADER_OUT)
197 Variable* variable = m_state.getVariableManager().allocate(input->getVariable()->getType(), Variable::STORAGE_SHADER_OUT, input->getVariable()->getName());
206 Variable* fragColorVar = m_state.getVariableManager().allocate(VariableType(VariableType::TYPE_FLOAT, 4), Variable::STORAGE_SHADER_OUT, getFragColorName(m_state));
232 if (variable->getStorage() == Variable::STORAGE_SHADER_OUT)
254 Variable* glPosVariable = m_state.getVariableManager().allocate(VariableType(VariableType::TYPE_FLOAT, 4), Variable::STORAGE_SHADER_OUT, "gl_Position");
H A DrsgVariable.cpp89 case STORAGE_SHADER_OUT:
H A DrsgVariableManager.hpp307 case Variable::STORAGE_SHADER_OUT:
333 typedef EntryStorageFilter<Variable::STORAGE_SHADER_OUT> ShaderOutEntryFilter;
H A DrsgShader.cpp88 if (var->getStorage() == Variable::STORAGE_SHADER_OUT)

Completed in 99 milliseconds