Searched refs:SkPerlinNoiseShader (Results 1 - 11 of 11) sorted by relevance

/external/skia/include/effects/
H A DSkPerlinNoiseShader.h13 /** \class SkPerlinNoiseShader
15 SkPerlinNoiseShader creates an image using the Perlin turbulence function.
25 class SK_API SkPerlinNoiseShader : public SkShader { class in inherits:SkShader
79 PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const ContextRec&);
104 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader)
111 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX,
114 virtual ~SkPerlinNoiseShader();
116 const SkPerlinNoiseShader::Type fType;
/external/skia/bench/
H A DPerlinNoiseBench.cpp9 #include "SkPerlinNoiseShader.h"
25 this->test(loops, canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
41 void test(int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type,
44 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ?
45 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
47 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
/external/skia/gm/
H A Dperlinnoise.cpp9 #include "SkPerlinNoiseShader.h"
36 void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type,
40 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ?
41 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
43 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
62 test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
64 test(canvas, 100, 0, SkPerlinNoiseShader::kTurbulence_Type,
67 test(canvas, 0, 100, SkPerlinNoiseShader::kFractalNoise_Type,
69 test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type,
72 test(canvas, 0, 200, SkPerlinNoiseShader
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H A Dimagefiltersclipped.cpp20 #include "SkPerlinNoiseShader.h"
96 SkAutoTUnref<SkShader> noise(SkPerlinNoiseShader::CreateFractalNoise(
H A Dimagefiltersscaled.cpp20 #include "SkPerlinNoiseShader.h"
57 SkAutoTUnref<SkShader> noise(SkPerlinNoiseShader::CreateFractalNoise(
/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp8 #include "SkPerlinNoiseShader.h"
57 struct SkPerlinNoiseShader::StitchData {
78 struct SkPerlinNoiseShader::PaintingData {
252 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
255 return new SkPerlinNoiseShader(kFractalNoise_Type, baseFrequencyX, baseFrequencyY, numOctaves,
259 SkShader* SkPerlinNoiseShader::CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
262 return new SkPerlinNoiseShader(kTurbulence_Type, baseFrequencyX, baseFrequencyY, numOctaves,
266 SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader
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/external/skia/src/ports/
H A DSkGlobalInitialization_default.cpp41 #include "SkPerlinNoiseShader.h"
89 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkPerlinNoiseShader)
/external/skia/tools/VisualBench/
H A DVisualBenchmarkStream.cpp37 #include "SkPerlinNoiseShader.h"
59 perlinPaint.setShader(SkPerlinNoiseShader::CreateTurbulence(0.1f, 0.1f, 1, 0,
/external/skia/samplecode/
H A DSampleFilterFuzz.cpp39 #include "SkPerlinNoiseShader.h"
668 SkPerlinNoiseShader::CreateFractalNoise(
670 SkPerlinNoiseShader::CreateTurbulence(
/external/skia/tests/
H A DImageFilterTest.cpp28 #include "SkPerlinNoiseShader.h"
452 SkAutoTUnref<SkShader> shader(SkPerlinNoiseShader::CreateTurbulence(SK_Scalar1, SK_Scalar1, 1, 0));
/external/skia/
H A DAndroid.mk353 src/effects/SkPerlinNoiseShader.cpp \

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