H A D | SkXfermode.cpp | 277 float Sr = sr; local 280 SetSat(&Sr, &Sg, &Sb, Sat(dr, dg, db) * sa); 281 SetLum(&Sr, &Sg, &Sb, sa * da, Lum(dr, dg, db) * sa); 283 return color_alpha(s * inv_alpha(d) + d * inv_alpha(s) + set_argb(0, Sr, Sg, Sb), 319 float Sr = sr; local 322 SetLum(&Sr, &Sg, &Sb, sa * da, Lum(dr, dg, db) * sa); 324 Sk4f res = color_alpha(s * inv_alpha(d) + d * inv_alpha(s) + set_argb(0, Sr, Sg, Sb), 796 int Sr, Sg, Sb; local 799 Sr = sr * sa; 802 SetSat(&Sr, 864 int Sr, Sg, Sb; local [all...] |