Searched refs:TEST_MULTIPLE_LAYERS_PER_INVOCATION (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp2678 TEST_MULTIPLE_LAYERS_PER_INVOCATION, // !< draw to all layers, multiple invocations write to multiple layers enumerator in enum:deqp::gles31::Functional::__anon4580::LayeredRenderCase::TestType
2782 else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
3082 // TEST_MULTIPLE_LAYERS_PER_INVOCATION: draw 1 triangle to "current layer" and 1 triangle to another layer
3086 (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION) ? (6) :
3094 if (m_test == TEST_INVOCATION_PER_LAYER || m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
3223 else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
3468 case TEST_MULTIPLE_LAYERS_PER_INVOCATION:
6352 instancedGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, LayeredRenderCase::TEST_MULTIPLE_LAYERS_PER_INVOCATION));

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