Searched refs:UniformInfoArray (Results 1 - 10 of 10) sorted by relevance

/external/skia/src/gpu/gl/
H A DGrGLUniformHandler.h52 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; typedef in class:GrGLUniformHandler
54 UniformInfoArray fUniforms;
H A DGrGLProgram.h102 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; typedef in class:GrGLProgram
109 const UniformInfoArray&,
H A DGrGLProgramDataManager.h43 typedef GrTAllocator<UniformInfo> UniformInfoArray; typedef in class:GrGLProgramDataManager
46 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&,
H A DGrGLProgram.cpp32 const UniformInfoArray& uniforms,
H A DGrGLProgramDataManager.cpp18 const UniformInfoArray& uniforms,
/external/skia/src/gpu/vk/
H A DGrVkProgramDataManager.h20 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray; typedef in class:GrVkProgramDataManager
22 GrVkProgramDataManager(const UniformInfoArray&,
H A DGrVkUniformHandler.h37 typedef GrTAllocator<UniformInfo> UniformInfoArray; typedef in class:GrVkUniformHandler
75 UniformInfoArray fUniforms;
H A DGrVkProgram.h51 typedef GrVkProgramDataManager::UniformInfoArray UniformInfoArray; typedef in class:GrVkProgram
61 const UniformInfoArray& uniforms,
H A DGrVkProgram.cpp31 const UniformInfoArray& uniforms,
H A DGrVkProgramDataManager.cpp13 GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms,
22 // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already

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