/external/skia/include/effects/ |
H A D | SkPerlinNoiseShader.h | 58 static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 61 static SkShader* CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, argument 71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize); 112 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
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/external/skia/experimental/SkPerlinNoiseShader2/ |
H A D | SkPerlinNoiseShader2.h | 64 static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 67 static SkShader* CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 74 static SkShader* CreateImprovedNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 80 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, argument 83 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize); 125 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
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H A D | SkPerlinNoiseShader2.cpp | 112 SkScalar baseFrequencyX, SkScalar baseFrequencyY, 116 { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) }, 312 SkShader* SkPerlinNoiseShader2::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 315 return new SkPerlinNoiseShader2(kFractalNoise_Type, baseFrequencyX, baseFrequencyY, numOctaves, 319 SkShader* SkPerlinNoiseShader2::CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 322 return new SkPerlinNoiseShader2(kTurbulence_Type, baseFrequencyX, baseFrequencyY, numOctaves, 326 SkShader* SkPerlinNoiseShader2::CreateImprovedNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 328 return new SkPerlinNoiseShader2(kImprovedNoise_Type, baseFrequencyX, baseFrequencyY, numOctaves, 334 SkScalar baseFrequencyY, 340 , fBaseFrequencyY(baseFrequencyY) 111 PaintingData(const SkISize& tileSize, SkScalar seed, SkScalar baseFrequencyX, SkScalar baseFrequencyY, const SkMatrix& matrix) argument 717 SkScalar baseFrequencyY = d->fRandom->nextRangeScalar(0.01f, local 1121 SkScalar baseFrequencyY = d->fRandom->nextRangeScalar(0.01f, local [all...] |
/external/skia/bench/ |
H A D | PerlinNoiseBench.cpp | 42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 45 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 47 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, 41 test(int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
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/external/skia/gm/ |
H A D | perlinnoise.cpp | 37 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 41 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 43 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, 111 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 114 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 116 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, 36 test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument 110 install(SkPaint* paint, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
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/external/skia/src/effects/ |
H A D | SkPerlinNoiseShader.cpp | 80 SkScalar baseFrequencyX, SkScalar baseFrequencyY, 84 { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) }, 252 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 255 return new SkPerlinNoiseShader(kFractalNoise_Type, baseFrequencyX, baseFrequencyY, numOctaves, 259 SkShader* SkPerlinNoiseShader::CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 262 return new SkPerlinNoiseShader(kTurbulence_Type, baseFrequencyX, baseFrequencyY, numOctaves, 268 SkScalar baseFrequencyY, 274 , fBaseFrequencyY(baseFrequencyY) 580 SkScalar baseFrequencyY = d->fRandom->nextRangeScalar(0.01f, local 584 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctave 79 PaintingData(const SkISize& tileSize, SkScalar seed, SkScalar baseFrequencyX, SkScalar baseFrequencyY, const SkMatrix& matrix) argument [all...] |