Searched refs:baseFrequencyY (Results 1 - 6 of 6) sorted by relevance

/external/skia/include/effects/
H A DSkPerlinNoiseShader.h58 static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
61 static SkShader* CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, argument
71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize);
112 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
/external/skia/experimental/SkPerlinNoiseShader2/
H A DSkPerlinNoiseShader2.h64 static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
67 static SkShader* CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
74 static SkShader* CreateImprovedNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
80 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, argument
83 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize);
125 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
H A DSkPerlinNoiseShader2.cpp112 SkScalar baseFrequencyX, SkScalar baseFrequencyY,
116 { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) },
312 SkShader* SkPerlinNoiseShader2::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
315 return new SkPerlinNoiseShader2(kFractalNoise_Type, baseFrequencyX, baseFrequencyY, numOctaves,
319 SkShader* SkPerlinNoiseShader2::CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
322 return new SkPerlinNoiseShader2(kTurbulence_Type, baseFrequencyX, baseFrequencyY, numOctaves,
326 SkShader* SkPerlinNoiseShader2::CreateImprovedNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
328 return new SkPerlinNoiseShader2(kImprovedNoise_Type, baseFrequencyX, baseFrequencyY, numOctaves,
334 SkScalar baseFrequencyY,
340 , fBaseFrequencyY(baseFrequencyY)
111 PaintingData(const SkISize& tileSize, SkScalar seed, SkScalar baseFrequencyX, SkScalar baseFrequencyY, const SkMatrix& matrix) argument
717 SkScalar baseFrequencyY = d->fRandom->nextRangeScalar(0.01f, local
1121 SkScalar baseFrequencyY = d->fRandom->nextRangeScalar(0.01f, local
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/external/skia/bench/
H A DPerlinNoiseBench.cpp42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
45 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
47 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
41 test(int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
/external/skia/gm/
H A Dperlinnoise.cpp37 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
41 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
43 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
111 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
114 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
116 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
36 test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
110 install(SkPaint* paint, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp80 SkScalar baseFrequencyX, SkScalar baseFrequencyY,
84 { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) },
252 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
255 return new SkPerlinNoiseShader(kFractalNoise_Type, baseFrequencyX, baseFrequencyY, numOctaves,
259 SkShader* SkPerlinNoiseShader::CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
262 return new SkPerlinNoiseShader(kTurbulence_Type, baseFrequencyX, baseFrequencyY, numOctaves,
268 SkScalar baseFrequencyY,
274 , fBaseFrequencyY(baseFrequencyY)
580 SkScalar baseFrequencyY = d->fRandom->nextRangeScalar(0.01f, local
584 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctave
79 PaintingData(const SkISize& tileSize, SkScalar seed, SkScalar baseFrequencyX, SkScalar baseFrequencyY, const SkMatrix& matrix) argument
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