/external/mesa3d/src/glsl/builtins/profiles/ |
H A D | ARB_shader_texture_lod.frag | 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, floa [all...] |
/external/mesa3d/src/mesa/math/ |
H A D | m_dotprod_tmp.h | 39 GLfloat *coord = coord_vec->start; local 46 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { 47 *out = (coord[0] * plane0 + 48 coord[1] * plane1 + 59 GLfloat *coord = coord_vec->start; local 67 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { 68 *out = (coord[0] * plane0 + 69 coord[1] * plane1 + 70 coord[2] * plane2 + 81 GLfloat *coord local [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | texgen.h | 40 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); 43 _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ); 46 _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ); 49 _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); 52 _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ); 59 _es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); 62 _es_TexGenf(GLenum coord, GLenum pname, GLfloat param); 65 _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params); 71 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) argument 76 _mesa_TexGeni( GLenum coord, GLenu argument [all...] |
H A D | texgen.c | 52 GLenum coord) 55 return (coord == GL_TEXTURE_GEN_STR_OES) 59 switch (coord) { 75 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) argument 84 _mesa_lookup_enum_by_nr(coord), 96 texgen = get_texgen(ctx, texUnit, coord); 98 _mesa_error(ctx, GL_INVALID_ENUM, "glTexGen(coord)"); 117 if (coord == GL_S || coord == GL_T) 121 if (coord ! 51 get_texgen(struct gl_context *ctx, struct gl_texture_unit *texUnit, GLenum coord) argument 193 _mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) argument 210 _mesa_TexGend(GLenum coord, GLenum pname, GLdouble param ) argument 221 _es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) argument 228 _es_TexGenf(GLenum coord, GLenum pname, GLfloat param) argument 243 _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) argument 259 _mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) argument 276 _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) argument 286 _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) argument 297 _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) argument 335 _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) argument 381 _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) argument [all...] |
/external/dng_sdk/source/ |
H A D | dng_xy_coord.cpp | 23 dng_xy_coord XYZtoXY (const dng_vector_3 &coord) argument 26 real64 X = coord [0]; 27 real64 Y = coord [1]; 28 real64 Z = coord [2]; 46 dng_vector_3 XYtoXYZ (const dng_xy_coord &coord) argument 49 dng_xy_coord temp = coord; 51 // Restrict xy coord to someplace inside the range of real xy coordinates.
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H A D | dng_xy_coord.h | 69 bool operator== (const dng_xy_coord &coord) const 71 return coord.x == x && 72 coord.y == y; 75 bool operator!= (const dng_xy_coord &coord) const 77 return !(*this == coord); 171 dng_xy_coord XYZtoXY (const dng_vector_3 &coord); 173 dng_vector_3 XYtoXYZ (const dng_xy_coord &coord);
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/external/deqp/framework/common/ |
H A D | tcuTexCompareVerifier.hpp | 55 bool isTexCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const Vec2& lodBounds, const float cmpReference, const float result); 56 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result); 57 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result); 59 bool isGatherOffsetsCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result); 60 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result); 62 bool isGatherCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReference, const Vec4& result);
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H A D | tcuTexLookupVerifier.hpp | 104 Vec2 computeCubeLodBoundsFromDerivates (const Vec3& coord, const Vec3& coordDx, const Vec3& coordDy, const int faceSize, const LodPrecision& prec); 108 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result); 109 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 111 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 114 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result); 120 bool isLevel2DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result); 121 bool isLevel2DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, cons [all...] |
H A D | tcuTexVerifierUtil.cpp | 46 Vec2 computeNonNormalizedCoordBounds (const bool normalizedCoords, const int dim, const float coord, const int coordBits, const int uvBits) argument 48 const float coordErr = computeFloatingPointError(coord, coordBits); 49 const float minN = coord - coordErr; 50 const float maxN = coord + coordErr; 61 void getPossibleCubeFaces (const Vec3& coord, const IVec3& bits, CubeFace* faces, int& numFaces) argument 63 const float x = coord.x(); 64 const float y = coord.y(); 65 const float z = coord.z();
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H A D | tcuTexLookupVerifier.cpp | 550 const Vec2& coord, 554 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 555 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 585 const Vec3& coord, 588 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 589 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 590 const Vec2 wBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getDepth(), coord.z(), prec.coordBits.z(), prec.uvwBits.z()); 668 const Vec2& coord, 672 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 673 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord 547 isNearestSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec2& coord, const int coordZ, const Vector<ScalarType, 4>& result) argument 582 isNearestSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec3& coord, const Vector<ScalarType, 4>& result) argument 665 isLinearSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument 725 isLinearSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument 796 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const float coord, const int coordY, const Vec2& fBounds, const Vec4& result) argument 832 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument 882 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument 1024 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument 1126 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument 1267 isLevelSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const Sampler::FilterMode filterMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument 1297 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument 1313 isLookupResultValid(const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument 1378 isLookupResultValid(const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result) argument 1665 isLookupResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument 1768 isLookupResultValid(const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument 1838 isLookupResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument 1908 isLevelSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const Sampler::FilterMode filterMode, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument 1921 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument 1936 isLookupResultValid(const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument 2013 isLookupResultValid(const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result) argument 2147 computeCubeLodBoundsFromDerivates(const Vec3& coord, const Vec3& coordDx, const Vec3& coordDy, const int faceSize, const LodPrecision& prec) argument 2251 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument 2263 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const IVec4& result) argument 2276 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const UVec4& result) argument 2289 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument 2300 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4& result) argument 2312 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const UVec4& result) argument 2325 isGatherOffsetsResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec2& coord, int coordZ, int componentNdx, const IVec2 (&offsets)[4], const Vector<ScalarType, 4>& result) argument 2367 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument 2378 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument 2389 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument 2401 is2DArrayGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vector<ScalarType, 4>& result) argument 2418 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument 2429 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument 2440 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument 2509 isCubeGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const Vector<ScalarType, 4>& result) argument 2535 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const Vec4& result) argument 2545 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& result) argument 2555 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const UVec4& result) argument [all...] |
/external/mesa3d/src/mesa/tnl/ |
H A D | t_vb_cliptmp.h | 54 INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \ 60 INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \ 123 GLfloat (*coord)[4] = VB->ClipPtr->data; 152 INTERP_4F( t0, coord[newvert], coord[v0], coord[v [all...] |
H A D | t_vb_fog.c | 156 GLfloat *coord; local 187 coord = input->start; 189 *coord = FABSF(*coord); 190 STRIDE_F(coord, input->stride); 202 coord = VB->EyePtr->start; 204 input->data[i][0] = FABSF(coord[2]); 205 STRIDE_F(coord, VB->EyePtr->stride);
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_sample_soa.c | 171 * texel = sample_texture(coord); 201 LLVMValueRef coord) 207 lp_build_ifloor_fract(coord_bld, coord, &flr, &fract); 212 /* make coord positive or negative depending on isOdd */ 213 coord = lp_build_set_sign(coord_bld, fract, isOdd); 218 /* add isOdd to coord */ 219 coord = lp_build_add(coord_bld, coord, isOdd); 221 return coord; 226 * Helper to compute the first coord an 200 lp_build_coord_mirror(struct lp_build_sample_context *bld, LLVMValueRef coord) argument 267 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, LLVMValueRef length_f, boolean is_pot, unsigned wrap_mode, LLVMValueRef *x0_out, LLVMValueRef *x1_out, LLVMValueRef *weight_out) argument 468 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, LLVMValueRef length_f, boolean is_pot, unsigned wrap_mode) argument 1181 LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, ""); local [all...] |
H A D | lp_bld_sample_aos.c | 63 * Build LLVM code for texture coord wrapping, for nearest filtering, 67 * \param coord the incoming texcoord (s,t,r or q) scaled to the texture size 78 LLVMValueRef coord, 96 coord = LLVMBuildAnd(builder, coord, length_minus_one, ""); 100 coord = lp_build_fract_safe(coord_bld, coord_f); 101 coord = lp_build_mul(coord_bld, coord, length_f); 102 coord = lp_build_itrunc(coord_bld, coord); 76 lp_build_sample_wrap_nearest_int(struct lp_build_sample_context *bld, unsigned block_length, LLVMValueRef coord, LLVMValueRef coord_f, LLVMValueRef length, LLVMValueRef stride, boolean is_pot, unsigned wrap_mode, LLVMValueRef *out_offset, LLVMValueRef *out_i) argument 136 lp_build_sample_wrap_nearest_float(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, boolean is_pot, unsigned wrap_mode, LLVMValueRef *icoord) argument 353 lp_build_sample_wrap_linear_float(struct lp_build_sample_context *bld, unsigned block_length, LLVMValueRef coord, LLVMValueRef length, boolean is_pot, unsigned wrap_mode, LLVMValueRef *coord0, LLVMValueRef *coord1, LLVMValueRef *weight, unsigned force_nearest) argument [all...] |
/external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/custom/sec/ |
H A D | SecP192K1Curve.java | 31 this.coord = SecP192K1_DEFAULT_COORDS; 39 public boolean supportsCoordinateSystem(int coord) argument 41 switch (coord)
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H A D | SecP192R1Curve.java | 32 this.coord = SecP192R1_DEFAULT_COORDS; 40 public boolean supportsCoordinateSystem(int coord) argument 42 switch (coord)
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H A D | SecP224K1Curve.java | 30 this.coord = SECP224K1_DEFAULT_COORDS; 38 public boolean supportsCoordinateSystem(int coord) argument 40 switch (coord)
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H A D | SecP224R1Curve.java | 32 this.coord = SecP224R1_DEFAULT_COORDS; 40 public boolean supportsCoordinateSystem(int coord) argument 42 switch (coord)
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H A D | SecP256K1Curve.java | 30 this.coord = SECP256K1_DEFAULT_COORDS; 38 public boolean supportsCoordinateSystem(int coord) argument 40 switch (coord)
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H A D | SecP256R1Curve.java | 32 this.coord = SecP256R1_DEFAULT_COORDS; 40 public boolean supportsCoordinateSystem(int coord) argument 42 switch (coord)
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H A D | SecP384R1Curve.java | 32 this.coord = SecP384R1_DEFAULT_COORDS; 40 public boolean supportsCoordinateSystem(int coord) argument 42 switch (coord)
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H A D | SecP521R1Curve.java | 32 this.coord = SecP521R1_DEFAULT_COORDS; 40 public boolean supportsCoordinateSystem(int coord) argument 42 switch (coord)
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 55 const float coord[] = local 89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW); 125 const float coord[] = local 147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
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/external/mesa3d/src/gallium/drivers/i915/ |
H A D | i915_fpc_emit.c | 183 * \param coord the i915 source texcoord operand 190 uint coord, 194 const uint k = UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord)); 216 if ( (coord & ~ignore ) != (k & ~ignore) ) { 228 coord, 0, 0 ); /* src0, src1, src2 */ 231 coord = tempReg; 239 i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, opcode, num_coord ); 255 if (GET_UREG_TYPE(coord) == REG_TYPE_R && 256 p->register_phases[GET_UREG_NR(coord)] 186 i915_emit_texld( struct i915_fp_compile *p, uint dest, uint destmask, uint sampler, uint coord, uint opcode, uint num_coord ) argument [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_maos_vbtmp.h | 51 GLuint (*coord)[4]; 59 coord = (GLuint (*)[4])VB->AttribPtr[_TNL_ATTRIB_POS]->data; 156 coord = (GLuint (*)[4])((GLubyte *)coord + start * coord_stride); 177 v[0].ui = coord[0][0]; 178 v[1].ui = coord[0][1]; 179 v[2].ui = coord[0][2]; 181 v[3].ui = coord[0][3]; 186 coord = (GLuint (*)[4])((GLubyte *)coord [all...] |