Searched refs:coord (Results 1 - 25 of 116) sorted by relevance

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/external/mesa3d/src/glsl/builtins/profiles/
H A DARB_shader_texture_lod.frag5 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, floa
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/external/mesa3d/src/mesa/math/
H A Dm_dotprod_tmp.h39 GLfloat *coord = coord_vec->start; local
46 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
47 *out = (coord[0] * plane0 +
48 coord[1] * plane1 +
59 GLfloat *coord = coord_vec->start; local
67 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
68 *out = (coord[0] * plane0 +
69 coord[1] * plane1 +
70 coord[2] * plane2 +
81 GLfloat *coord local
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/external/mesa3d/src/mesa/main/
H A Dtexgen.h40 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
43 _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param );
46 _mesa_TexGeni( GLenum coord, GLenum pname, GLint param );
49 _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
52 _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params );
59 _es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
62 _es_TexGenf(GLenum coord, GLenum pname, GLfloat param);
65 _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
71 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) argument
76 _mesa_TexGeni( GLenum coord, GLenu argument
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H A Dtexgen.c52 GLenum coord)
55 return (coord == GL_TEXTURE_GEN_STR_OES)
59 switch (coord) {
75 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) argument
84 _mesa_lookup_enum_by_nr(coord),
96 texgen = get_texgen(ctx, texUnit, coord);
98 _mesa_error(ctx, GL_INVALID_ENUM, "glTexGen(coord)");
117 if (coord == GL_S || coord == GL_T)
121 if (coord !
51 get_texgen(struct gl_context *ctx, struct gl_texture_unit *texUnit, GLenum coord) argument
193 _mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) argument
210 _mesa_TexGend(GLenum coord, GLenum pname, GLdouble param ) argument
221 _es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) argument
228 _es_TexGenf(GLenum coord, GLenum pname, GLfloat param) argument
243 _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) argument
259 _mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) argument
276 _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) argument
286 _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) argument
297 _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) argument
335 _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) argument
381 _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) argument
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/external/dng_sdk/source/
H A Ddng_xy_coord.cpp23 dng_xy_coord XYZtoXY (const dng_vector_3 &coord) argument
26 real64 X = coord [0];
27 real64 Y = coord [1];
28 real64 Z = coord [2];
46 dng_vector_3 XYtoXYZ (const dng_xy_coord &coord) argument
49 dng_xy_coord temp = coord;
51 // Restrict xy coord to someplace inside the range of real xy coordinates.
H A Ddng_xy_coord.h69 bool operator== (const dng_xy_coord &coord) const
71 return coord.x == x &&
72 coord.y == y;
75 bool operator!= (const dng_xy_coord &coord) const
77 return !(*this == coord);
171 dng_xy_coord XYZtoXY (const dng_vector_3 &coord);
173 dng_vector_3 XYtoXYZ (const dng_xy_coord &coord);
/external/deqp/framework/common/
H A DtcuTexCompareVerifier.hpp55 bool isTexCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const Vec2& lodBounds, const float cmpReference, const float result);
56 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
57 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
59 bool isGatherOffsetsCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
60 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
62 bool isGatherCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReference, const Vec4& result);
H A DtcuTexLookupVerifier.hpp104 Vec2 computeCubeLodBoundsFromDerivates (const Vec3& coord, const Vec3& coordDx, const Vec3& coordDy, const int faceSize, const LodPrecision& prec);
108 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result);
109 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
111 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
114 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result);
120 bool isLevel2DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result);
121 bool isLevel2DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, cons
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H A DtcuTexVerifierUtil.cpp46 Vec2 computeNonNormalizedCoordBounds (const bool normalizedCoords, const int dim, const float coord, const int coordBits, const int uvBits) argument
48 const float coordErr = computeFloatingPointError(coord, coordBits);
49 const float minN = coord - coordErr;
50 const float maxN = coord + coordErr;
61 void getPossibleCubeFaces (const Vec3& coord, const IVec3& bits, CubeFace* faces, int& numFaces) argument
63 const float x = coord.x();
64 const float y = coord.y();
65 const float z = coord.z();
H A DtcuTexLookupVerifier.cpp550 const Vec2& coord,
554 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
555 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
585 const Vec3& coord,
588 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
589 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
590 const Vec2 wBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getDepth(), coord.z(), prec.coordBits.z(), prec.uvwBits.z());
668 const Vec2& coord,
672 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
673 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord
547 isNearestSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec2& coord, const int coordZ, const Vector<ScalarType, 4>& result) argument
582 isNearestSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec3& coord, const Vector<ScalarType, 4>& result) argument
665 isLinearSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument
725 isLinearSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument
796 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const float coord, const int coordY, const Vec2& fBounds, const Vec4& result) argument
832 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument
882 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument
1024 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument
1126 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument
1267 isLevelSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const Sampler::FilterMode filterMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument
1297 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument
1313 isLookupResultValid(const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument
1378 isLookupResultValid(const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result) argument
1665 isLookupResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument
1768 isLookupResultValid(const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument
1838 isLookupResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument
1908 isLevelSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const Sampler::FilterMode filterMode, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument
1921 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument
1936 isLookupResultValid(const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument
2013 isLookupResultValid(const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result) argument
2147 computeCubeLodBoundsFromDerivates(const Vec3& coord, const Vec3& coordDx, const Vec3& coordDy, const int faceSize, const LodPrecision& prec) argument
2251 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument
2263 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const IVec4& result) argument
2276 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const UVec4& result) argument
2289 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument
2300 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4& result) argument
2312 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const UVec4& result) argument
2325 isGatherOffsetsResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec2& coord, int coordZ, int componentNdx, const IVec2 (&offsets)[4], const Vector<ScalarType, 4>& result) argument
2367 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument
2378 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument
2389 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument
2401 is2DArrayGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vector<ScalarType, 4>& result) argument
2418 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument
2429 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument
2440 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument
2509 isCubeGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const Vector<ScalarType, 4>& result) argument
2535 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const Vec4& result) argument
2545 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& result) argument
2555 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const UVec4& result) argument
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/external/mesa3d/src/mesa/tnl/
H A Dt_vb_cliptmp.h54 INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
60 INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
123 GLfloat (*coord)[4] = VB->ClipPtr->data;
152 INTERP_4F( t0, coord[newvert], coord[v0], coord[v
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H A Dt_vb_fog.c156 GLfloat *coord; local
187 coord = input->start;
189 *coord = FABSF(*coord);
190 STRIDE_F(coord, input->stride);
202 coord = VB->EyePtr->start;
204 input->data[i][0] = FABSF(coord[2]);
205 STRIDE_F(coord, VB->EyePtr->stride);
/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample_soa.c171 * texel = sample_texture(coord);
201 LLVMValueRef coord)
207 lp_build_ifloor_fract(coord_bld, coord, &flr, &fract);
212 /* make coord positive or negative depending on isOdd */
213 coord = lp_build_set_sign(coord_bld, fract, isOdd);
218 /* add isOdd to coord */
219 coord = lp_build_add(coord_bld, coord, isOdd);
221 return coord;
226 * Helper to compute the first coord an
200 lp_build_coord_mirror(struct lp_build_sample_context *bld, LLVMValueRef coord) argument
267 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, LLVMValueRef length_f, boolean is_pot, unsigned wrap_mode, LLVMValueRef *x0_out, LLVMValueRef *x1_out, LLVMValueRef *weight_out) argument
468 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, LLVMValueRef length_f, boolean is_pot, unsigned wrap_mode) argument
1181 LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, ""); local
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H A Dlp_bld_sample_aos.c63 * Build LLVM code for texture coord wrapping, for nearest filtering,
67 * \param coord the incoming texcoord (s,t,r or q) scaled to the texture size
78 LLVMValueRef coord,
96 coord = LLVMBuildAnd(builder, coord, length_minus_one, "");
100 coord = lp_build_fract_safe(coord_bld, coord_f);
101 coord = lp_build_mul(coord_bld, coord, length_f);
102 coord = lp_build_itrunc(coord_bld, coord);
76 lp_build_sample_wrap_nearest_int(struct lp_build_sample_context *bld, unsigned block_length, LLVMValueRef coord, LLVMValueRef coord_f, LLVMValueRef length, LLVMValueRef stride, boolean is_pot, unsigned wrap_mode, LLVMValueRef *out_offset, LLVMValueRef *out_i) argument
136 lp_build_sample_wrap_nearest_float(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, boolean is_pot, unsigned wrap_mode, LLVMValueRef *icoord) argument
353 lp_build_sample_wrap_linear_float(struct lp_build_sample_context *bld, unsigned block_length, LLVMValueRef coord, LLVMValueRef length, boolean is_pot, unsigned wrap_mode, LLVMValueRef *coord0, LLVMValueRef *coord1, LLVMValueRef *weight, unsigned force_nearest) argument
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/external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/custom/sec/
H A DSecP192K1Curve.java31 this.coord = SecP192K1_DEFAULT_COORDS;
39 public boolean supportsCoordinateSystem(int coord) argument
41 switch (coord)
H A DSecP192R1Curve.java32 this.coord = SecP192R1_DEFAULT_COORDS;
40 public boolean supportsCoordinateSystem(int coord) argument
42 switch (coord)
H A DSecP224K1Curve.java30 this.coord = SECP224K1_DEFAULT_COORDS;
38 public boolean supportsCoordinateSystem(int coord) argument
40 switch (coord)
H A DSecP224R1Curve.java32 this.coord = SecP224R1_DEFAULT_COORDS;
40 public boolean supportsCoordinateSystem(int coord) argument
42 switch (coord)
H A DSecP256K1Curve.java30 this.coord = SECP256K1_DEFAULT_COORDS;
38 public boolean supportsCoordinateSystem(int coord) argument
40 switch (coord)
H A DSecP256R1Curve.java32 this.coord = SecP256R1_DEFAULT_COORDS;
40 public boolean supportsCoordinateSystem(int coord) argument
42 switch (coord)
H A DSecP384R1Curve.java32 this.coord = SecP384R1_DEFAULT_COORDS;
40 public boolean supportsCoordinateSystem(int coord) argument
42 switch (coord)
H A DSecP521R1Curve.java32 this.coord = SecP521R1_DEFAULT_COORDS;
40 public boolean supportsCoordinateSystem(int coord) argument
42 switch (coord)
/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp55 const float coord[] = local
89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW);
125 const float coord[] = local
147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
/external/mesa3d/src/gallium/drivers/i915/
H A Di915_fpc_emit.c183 * \param coord the i915 source texcoord operand
190 uint coord,
194 const uint k = UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord));
216 if ( (coord & ~ignore ) != (k & ~ignore) ) {
228 coord, 0, 0 ); /* src0, src1, src2 */
231 coord = tempReg;
239 i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, opcode, num_coord );
255 if (GET_UREG_TYPE(coord) == REG_TYPE_R &&
256 p->register_phases[GET_UREG_NR(coord)]
186 i915_emit_texld( struct i915_fp_compile *p, uint dest, uint destmask, uint sampler, uint coord, uint opcode, uint num_coord ) argument
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/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_maos_vbtmp.h51 GLuint (*coord)[4];
59 coord = (GLuint (*)[4])VB->AttribPtr[_TNL_ATTRIB_POS]->data;
156 coord = (GLuint (*)[4])((GLubyte *)coord + start * coord_stride);
177 v[0].ui = coord[0][0];
178 v[1].ui = coord[0][1];
179 v[2].ui = coord[0][2];
181 v[3].ui = coord[0][3];
186 coord = (GLuint (*)[4])((GLubyte *)coord
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