Searched refs:createStructCase (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderStructTests.cpp151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) function in namespace:deqp::gles2::Functional
215 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, FLAGS, &Eval_##NAME::eval, DE_NULL, SHADER_SRC)); \
216 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, FLAGS,&Eval_##NAME::eval, DE_NULL, SHADER_SRC)); \
1222 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, FLAGS, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC)); \
1223 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, FLAGS, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC)); \
/external/deqp/modules/gles3/functional/
H A Des3fShaderStructTests.cpp118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) function in namespace:deqp::gles3::Functional
189 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, false, &Eval_##NAME::eval, DE_NULL, SHADER_SRC)); \
190 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, false,&Eval_##NAME::eval, DE_NULL, SHADER_SRC)); \
1196 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, TEXTURES, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC)); \
1197 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, TEXTURES, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC)); \
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderStructTests.cpp74 static de::MovePtr<ShaderStructCase> createStructCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc uniformFunc, const LineStream& shaderSrc) function in namespace:vkt::sr::__anon3908
152 addChild(createStructCase(m_testCtx, #NAME "_vertex", DESCRIPTION, true, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \
153 addChild(createStructCase(m_testCtx, #NAME "_fragment", DESCRIPTION, false, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \
1250 addChild(createStructCase(m_testCtx, #NAME "_vertex", DESCRIPTION, true, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \
1251 addChild(createStructCase(m_testCtx, #NAME "_fragment", DESCRIPTION, false, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \

Completed in 84 milliseconds