Searched refs:deleteVertexArrays (Results 1 - 25 of 42) sorted by relevance
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/external/deqp/framework/opengl/ |
H A D | gluObjectWrapper.cpp | 78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
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H A D | gluES3PlusWrapperFuncs.inl | 67 dst->deleteVertexArrays = src.deleteVertexArrays;
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H A D | gluES3PlusWrapperContext.cpp | 145 gl.deleteVertexArrays(1, &defaultVAO);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 111 ctx.deleteVertexArrays(1, &vaoID);
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H A D | sglrContext.hpp | 144 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays) = DE_NULL;
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H A D | sglrGLContext.hpp | 156 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
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H A D | sglrGLContext.cpp | 102 gl.deleteVertexArrays(1, &vao); 649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) function in class:sglr::GLContext
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 164 gl.deleteVertexArrays(1, &vertexArray); 244 gl.deleteVertexArrays(1, &vertexArray);
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H A D | es31fMultisampleShaderRenderCase.cpp | 355 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_renderVao); 361 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_resolveVao);
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/external/deqp/modules/glshared/ |
H A D | glsShaderPerformanceMeasurer.cpp | 245 gl.deleteVertexArrays(1, &m_vao);
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H A D | glsBufferTestUtil.cpp | 469 if (m_vao) gl.deleteVertexArrays(1, &m_vao); 707 if (m_vao) gl.deleteVertexArrays(1, &m_vao);
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H A D | glsStateChangePerfTestCases.cpp | 526 gl.deleteVertexArrays((GLsizei)m_vertexArrays.size(), &m_vertexArrays[0]);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES30Direct.inl | 61 gl->deleteVertexArrays = &glDeleteVertexArrays;
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H A D | glwInitES31Direct.inl | 67 gl->deleteVertexArrays = &glDeleteVertexArrays;
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H A D | glwFunctions.inl | 124 glDeleteVertexArraysFunc deleteVertexArrays;
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H A D | glwInitES30.inl | 61 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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H A D | glwInitES32Direct.inl | 77 gl->deleteVertexArrays = &glDeleteVertexArrays;
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H A D | glwInitES31.inl | 67 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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H A D | glwInitES32.inl | 77 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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H A D | glwInitGL30.inl | 62 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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H A D | glwInitGL31.inl | 63 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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H A D | glwInitGL32.inl | 65 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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H A D | glwInitGL33.inl | 68 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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/external/deqp/modules/gles31/stress/ |
H A D | es31sDrawTests.cpp | 169 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);
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H A D | es31sVertexAttributeBindingTests.cpp | 180 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);
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