/external/deqp/modules/glshared/ |
H A D | glsInteractionTestUtil.hpp | 90 deUint32 depthFunc; member in struct:deqp::gls::InteractionTestUtil::RenderState 107 , depthFunc (0)
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H A D | glsInteractionTestUtil.cpp | 186 state.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs));
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 218 context.depthFunc(GL_ALWAYS); 221 context.depthFunc(m_compareOp); 226 context.depthFunc(GL_ALWAYS); 229 context.depthFunc(m_compareOp); 234 context.depthFunc(GL_ALWAYS); 237 context.depthFunc(m_compareOp); 242 context.depthFunc(GL_ALWAYS); 245 context.depthFunc(m_compareOp);
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H A D | es2fDepthStencilTests.cpp | 104 deUint32 depthFunc; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::DepthStencilParams 112 , depthFunc (0) 147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" 300 renderCmd.params.depthFunc = GL_ALWAYS; 329 cmd.params.depthFunc = GL_LESS; 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); 456 glDepthFunc(command.params.depthFunc); 775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); 841 for (int depthFunc [all...] |
H A D | es2fPolygonOffsetTests.cpp | 384 gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases. 544 gl.depthFunc (GL_ALWAYS); 553 gl.depthFunc (GL_EQUAL); 629 gl.depthFunc (GL_LESS); 792 gl.depthFunc (GL_ALWAYS); 799 gl.depthFunc (GL_GREATER); 811 gl.depthFunc (GL_ALWAYS); 818 gl.depthFunc (GL_LESS); 905 gl.depthFunc (GL_ALWAYS); 912 gl.depthFunc (GL_LES [all...] |
H A D | es2fRandomFragmentOpTests.cpp | 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); 184 wrapper.glDepthFunc(state.depthFunc);
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H A D | es2fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); local 331 gl.depthFunc (depthFunc);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthTests.cpp | 221 context.depthFunc(GL_ALWAYS); 224 context.depthFunc(m_compareOp); 229 context.depthFunc(GL_ALWAYS); 232 context.depthFunc(m_compareOp); 237 context.depthFunc(GL_ALWAYS); 240 context.depthFunc(m_compareOp); 245 context.depthFunc(GL_ALWAYS); 248 context.depthFunc(m_compareOp);
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H A D | es3fDepthStencilTests.cpp | 104 deUint32 depthFunc; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::DepthStencilParams 112 , depthFunc (0) 147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" 300 renderCmd.params.depthFunc = GL_ALWAYS; 329 cmd.params.depthFunc = GL_LESS; 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); 456 glDepthFunc(command.params.depthFunc); 775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); 841 for (int depthFunc [all...] |
H A D | es3fPolygonOffsetTests.cpp | 387 gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases. 547 gl.depthFunc (GL_ALWAYS); 556 gl.depthFunc (GL_EQUAL); 632 gl.depthFunc (GL_LESS); 795 gl.depthFunc (GL_ALWAYS); 802 gl.depthFunc (GL_GREATER); 814 gl.depthFunc (GL_ALWAYS); 821 gl.depthFunc (GL_LESS); 908 gl.depthFunc (GL_ALWAYS); 915 gl.depthFunc (GL_LES [all...] |
H A D | es3fFragDepthTests.cpp | 173 gl.depthFunc(GL_ALWAYS); 214 gl.depthFunc(m_compareFunc); 315 gl.depthFunc(GL_LESS);
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H A D | es3fRandomFragmentOpTests.cpp | 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); 184 wrapper.glDepthFunc(state.depthFunc);
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H A D | es3fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); local 331 gl.depthFunc (depthFunc);
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/external/deqp/framework/referencerenderer/ |
H A D | rrRenderState.hpp | 237 TestFunc depthFunc; member in struct:rr::FragmentOperationState 271 , depthFunc (TESTFUNC_LESS)
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H A D | rrFragmentOperations.hpp | 137 void executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer);
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H A D | rrFragmentOperations.cpp | 165 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) argument 215 switch (depthFunc) 232 switch (depthFunc) 823 executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, depthBuffer);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 40 gl->depthFunc = &glDepthFunc;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 100 gl.depthFunc(GL_ALWAYS); 202 gl.depthFunc(GL_ALWAYS);
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/external/deqp/framework/opengl/ |
H A D | gluES3PlusWrapperFuncs.inl | 68 dst->depthFunc = src.depthFunc;
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
H A D | webgl-debug.js | 132 'depthFunc': {1: { 0:true }}, 392 ctx.depthFunc(ctx.LESS);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContext.hpp | 118 virtual void depthFunc (deUint32 func) = DE_NULL;
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H A D | sglrContextWrapper.cpp | 316 m_curCtx->depthFunc(func);
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H A D | sglrGLContext.hpp | 130 virtual void depthFunc (deUint32 func);
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/external/deqp/modules/gles2/performance/ |
H A D | es2pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); 456 gl.depthFunc(GL_GEQUAL); 458 gl.depthFunc(GL_LEQUAL); 500 gl.depthFunc(GL_LEQUAL);
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/external/deqp/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); 540 gl.depthFunc(GL_GEQUAL); 542 gl.depthFunc(GL_LEQUAL); 584 gl.depthFunc(GL_LEQUAL);
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