Searched refs:fragBuilder (Results 1 - 25 of 54) sorted by relevance

123

/external/skia/src/gpu/glsl/
H A DGrGLSLXferProcessor.cpp21 GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; local
23 const char* dstColor = fragBuilder->dstColor();
31 fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
49 const char* fragPos = fragBuilder->fragmentPosition();
51 fragBuilder->codeAppend("// Read color from copy of the destination.\n");
52 fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
56 fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
59 fragBuilder->codeAppendf("vec4 %s = ", dstColor);
60 fragBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType);
61 fragBuilder
91 DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, const char* srcCoverage, const char* dstColor, const char* outColor, const char* outColorSecondary, const GrXferProcessor& proc) argument
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H A DGrGLSLFragmentProcessor.cpp31 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
32 outputColor->append(fragBuilder->getMangleString());
33 fragBuilder->codeAppendf("vec4 %s;", outputColor->c_str());
39 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
41 fragBuilder->onBeforeChildProcEmitCode(); // call first so mangleString is updated
93 fragBuilder->codeAppend("{\n");
94 fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
95 fragBuilder->getMangleString().c_str(), childProc.name());
96 EmitArgs childArgs(fragBuilder,
105 fragBuilder
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H A DGrGLSLPrimitiveProcessor.cpp37 void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder, argument
48 fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
H A DGrGLSLXferProcessor.h27 EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder, argument
37 : fXPFragBuilder(fragBuilder)
75 static void DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder,
H A DGrGLSLPrimitiveProcessor.h38 GrGLSLPPFragmentBuilder* fragBuilder,
49 , fFragBuilder(fragBuilder)
95 void setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
37 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const TextureSamplerArray& samplers, const TransformsIn& transformsIn, TransformsOut* transformsOut) argument
/external/skia/src/effects/
H A DSkPixelXorXfermode.cpp55 static void add_pixelxor_code(GrGLSLFragmentBuilder* fragBuilder, argument
72 fragBuilder->emitFunction(kFloat_GrSLType,
82 fragBuilder->codeAppend("float red = 0.0, green = 0.0, blue = 0.0;");
85 fragBuilder->codeAppendf("vec3 src = 255.99 * %s.rgb;", srcColor);
87 fragBuilder->codeAppendf("vec3 src = vec3(255.99);");
89 fragBuilder->codeAppendf("vec3 dst = 255.99 * %s.rgb;", dstColor);
90 fragBuilder->codeAppendf("vec3 op = 255.99 * %s;", opColor);
92 fragBuilder->codeAppend("float modValue = 128.0;");
94 fragBuilder->codeAppend("for (int i = 0; i < 8; i++) {");
96 fragBuilder
175 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable
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H A DSkMagnifierImageFilter.cpp132 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
133 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
134 fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
135 fragBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
140 fragBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
141 fragBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
142 fragBuilder->codeAppendf("\t\tdelta = delta * %s;\n",
145 fragBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
146 fragBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
147 fragBuilder
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H A DSkLumaColorFilter.cpp72 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable
73 fragBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n",
78 fragBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n",
H A DGrCircleBlurFragmentProcessor.cpp49 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
50 const char *fragmentPos = fragBuilder->fragmentPosition();
53 fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor);
55 fragBuilder->codeAppendf("vec4 src=vec4(1);");
60 fragBuilder->codeAppendf("vec2 vec = vec2( (%s.x - %s.x) * %s.w , (%s.y - %s.y) * %s.w );",
63 fragBuilder->codeAppendf("float dist = length(vec) + ( 0.5 - %s.z ) * %s.w;",
66 fragBuilder->codeAppendf("float intensity = ");
67 fragBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)");
68 fragBuilder->codeAppend(".a;");
70 fragBuilder
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H A DSkAlphaThresholdFilter.cpp175 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
176 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
177 SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1);
179 fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
180 fragBuilder->codeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
181 fragBuilder->codeAppend("\t\tvec4 input_color = ");
182 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
183 fragBuilder->codeAppend(";\n");
184 fragBuilder->codeAppend("\t\tvec4 mask_color = ");
185 fragBuilder
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H A DSkArithmeticMode_gpu.cpp22 static void add_arithmetic_code(GrGLSLFragmentBuilder* fragBuilder, argument
30 fragBuilder->codeAppend("const vec4 src = vec4(1);");
32 fragBuilder->codeAppendf("vec4 src = %s;", srcColor);
35 fragBuilder->codeAppendf("vec4 dst = %s;", dstColor);
36 fragBuilder->codeAppendf("%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;",
38 fragBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor);
40 fragBuilder->codeAppendf("%s.rgb = min(%s.rgb, %s.a);",
50 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable
59 add_arithmetic_code(fragBuilder,
197 void emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder* fragBuilder,
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H A DSkColorCubeFilter.cpp259 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
262 fragBuilder->codeAppendf("\tfloat %s = max(%s.a, 0.00001);\n", nonZeroAlpha, args.fInputColor);
263 fragBuilder->codeAppendf("\tvec4 %s = vec4(%s.rgb / %s, %s);\n",
267 fragBuilder->codeAppendf(
273 fragBuilder->codeAppendf("vec2 %s = vec2(%s.r, (floor(%s.b) + %s.g) * %s);\n",
275 fragBuilder->codeAppendf("vec2 %s = vec2(%s.r, (ceil(%s.b) + %s.g) * %s);\n",
279 fragBuilder->codeAppendf("%s = vec4(mix(", args.fOutputColor);
280 fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords1);
281 fragBuilder->codeAppend(".bgr, ");
282 fragBuilder
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/external/skia/src/gpu/effects/
H A DGrDistanceFieldGeoProc.cpp37 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; variable
38 SkAssertResult(fragBuilder->enableFeature(
98 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
100 fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
102 fragBuilder->codeAppend("\tfloat texColor = ");
103 fragBuilder->appendTextureLookup(args.fSamplers[0],
106 fragBuilder->codeAppend(".r;\n");
107 fragBuilder->codeAppend("\tfloat distance = "
111 fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
114 fragBuilder
279 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; variable
496 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; variable
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H A DGrBezierEffect.cpp90 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; local
93 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
135 fragBuilder->declAppend(edgeAlpha);
136 fragBuilder->declAppend(dklmdx);
137 fragBuilder->declAppend(dklmdy);
138 fragBuilder->declAppend(dfdx);
139 fragBuilder->declAppend(dfdy);
140 fragBuilder->declAppend(gF);
141 fragBuilder->declAppend(gFM);
142 fragBuilder
364 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; local
567 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; local
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H A DGrConvexPolyEffect.cpp113 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
114 const char* fragmentPos = fragBuilder->fragmentPosition();
118 fragBuilder->codeAppend("\t\tfloat xSub, ySub;\n");
119 fragBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragmentPos, rectName);
120 fragBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectName, fragmentPos);
121 fragBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragmentPos, rectName);
122 fragBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectName, fragmentPos);
125 fragBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
127 fragBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n");
128 fragBuilder
197 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
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H A DGrDitherEffect.cpp70 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
80 fragBuilder->codeAppendf("\t\tfloat r = "
82 fragBuilder->fragmentPosition());
83 fragBuilder->codeAppendf("\t\t%s = (1.0/255.0) * vec4(r, r, r, r) + %s;\n",
H A DGrSimpleTextureEffect.cpp17 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable
18 fragBuilder->codeAppendf("%s = ", args.fOutputColor);
19 fragBuilder->appendTextureLookupAndModulate(args.fInputColor,
23 fragBuilder->codeAppend(";");
H A DGrRRectEffect.cpp178 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
179 const char* fragmentPos = fragBuilder->fragmentPosition();
197 fragBuilder->codeAppendf("vec2 dxy0 = %s.xy - %s.xy;", rectName, fragmentPos);
198 fragBuilder->codeAppendf("vec2 dxy1 = %s.xy - %s.zw;", fragmentPos, rectName);
199 fragBuilder->codeAppend("vec2 dxy = max(max(dxy0, dxy1), 0.0);");
200 fragBuilder->codeAppendf("float alpha = %s;", clampedCircleDistance.c_str());
203 fragBuilder->codeAppendf("vec2 dxy = max(%s.xy - %s.xy, 0.0);",
205 fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);",
207 fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);",
209 fragBuilder
516 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
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H A DGrOvalEffect.cpp123 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
124 const char* fragmentPos = fragBuilder->fragmentPosition();
132 fragBuilder->codeAppendf("float d = (length((%s.xy - %s.xy) * %s.w) - 1.0) * %s.z;",
135 fragBuilder->codeAppendf("float d = (1.0 - length((%s.xy - %s.xy) * %s.w)) * %s.z;",
139 fragBuilder->codeAppend("d = clamp(d, 0.0, 1.0);");
141 fragBuilder->codeAppend("d = d > 0.5 ? 1.0 : 0.0;");
144 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
304 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
305 const char* fragmentPos = fragBuilder->fragmentPosition();
308 fragBuilder
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H A DGrBicubicEffect.cpp71 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
72 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
73 fragBuilder->emitFunction(kVec4f_GrSLType,
81 fragBuilder->codeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc);
86 fragBuilder->codeAppendf("\tcoord /= %s;\n", imgInc);
87 fragBuilder->codeAppend("\tvec2 f = fract(coord);\n");
88 fragBuilder->codeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
89 fragBuilder->codeAppend("\tvec4 rowColors[4];\n");
96 fDomain.sampleTexture(fragBuilder,
104 fragBuilder
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H A DGrConvolutionEffect.cpp53 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
54 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
56 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor);
61 fragBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);
76 fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
79 fragBuilder->codeAppendf("\t\t%s += ", args.fOutputColor);
80 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
81 fragBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
83 fragBuilder->codeAppend("}");
85 fragBuilder
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H A DGrMatrixConvolutionEffect.cpp64 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local
65 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
66 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
67 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc);
68 fragBuilder->codeAppend("vec4 c;");
72 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
73 fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x);
76 fDomain.sampleTexture(fragBuilder,
84 fragBuilder->codeAppend("c.rgb /= c.a;");
85 fragBuilder
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H A DGrBitmapTextGeoProc.cpp42 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; variable
48 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
67 fragBuilder->codeAppendf("%s = ", args.fOutputColor);
68 fragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
72 fragBuilder->codeAppend(";");
73 fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
75 fragBuilder->codeAppendf("%s = ", args.fOutputCoverage);
76 fragBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
77 fragBuilder->codeAppend(";");
80 fragBuilder
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H A DGrConfigConversionEffect.cpp29 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable
31 fragBuilder->codeAppendf("%s;", tmpDecl.c_str());
33 fragBuilder->codeAppendf("%s = ", tmpVar.c_str());
34 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
36 fragBuilder->codeAppend(";");
40 fragBuilder->codeAppendf("%s = %s.%s;", args.fOutputColor, tmpVar.c_str(),
45 fragBuilder->codeAppendf(
54 fragBuilder->codeAppendf(
60 fragBuilder->codeAppendf(
66 fragBuilder
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/external/skia/tools/debugger/
H A DSkOverdrawMode.cpp67 static void add_overdraw_code(GrGLSLFragmentBuilder* fragBuilder, argument
80 fragBuilder->emitFunction(kVec4f_GrSLType,
96 fragBuilder->codeAppend("int nextIdx;");
97 fragBuilder->codeAppendf("vec4 dst = %s;", dstColor);
98 fragBuilder->codeAppend("if (dst.r < 0.25) { nextIdx = 1; }");
100 fragBuilder->codeAppend("else if (dst.g < 0.0977) { nextIdx = 10; }");
101 fragBuilder->codeAppend("else if (dst.b > 0.08) { nextIdx = 8 - int(6.0 * dst.b + 0.5); }");
102 fragBuilder->codeAppend("else { nextIdx = 11 - int(5.7 * dst.g + 0.5); }");
103 fragBuilder->codeAppendf("%s = %s(float(nextIdx));", outputColor, colorTableFuncName.c_str());
109 GrGLSLFragmentBuilder* fragBuilder variable
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