Searched refs:fragmentInputs (Results 1 - 1 of 1) sorted by relevance

/external/deqp/framework/randomshaders/
H A DrsgProgramGenerator.cpp63 const vector<ShaderInput*>& fragmentInputs = fragmentShader.getInputs(); // \note gl_Position and dEQP_Position are handled in ShaderGenerator local
65 shaderGen.generate(programParams.vertexParameters, vertexShader, fragmentInputs);

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