Searched refs:fullscreenQuad (Results 1 - 8 of 8) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderTextureSizeTests.cpp | 144 static const tcu::Vec4 fullscreenQuad[] = 183 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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H A D | es31fMultisampleShaderRenderCase.cpp | 154 static const tcu::Vec4 fullscreenQuad[] = 164 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); 761 static const tcu::Vec4 fullscreenQuad[] = 779 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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H A D | es31fTextureMultisampleTests.cpp | 466 static const tcu::Vec4 fullscreenQuad[] = local 481 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW); 987 static const tcu::Vec4 fullscreenQuad[] = local 1002 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW); 1359 static const tcu::Vec4 fullscreenQuad[] = 1377 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW); 1440 static const tcu::Vec4 fullscreenQuad[] [all...] |
H A D | es31fGeometryShaderTests.cpp | 3389 static const tcu::Vec4 fullscreenQuad[4] = local 3410 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDefaultVertexAttributeTests.cpp | 258 const tcu::Vec4 fullscreenQuad[] = local 270 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDefaultVertexAttributeTests.cpp | 334 const tcu::Vec4 fullscreenQuad[] = local 346 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 220 static const tcu::Vec4 fullscreenQuad[4] = local 291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);
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/external/deqp/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 223 static const tcu::Vec4 fullscreenQuad[4] = local 299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);
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