Searched refs:genRandomVector (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderInvarianceTests.cpp51 static tcu::Vec4 genRandomVector (de::Random& rnd) function in namespace:deqp::gles2::Functional::__anon4207
214 const tcu::Vec4 vertex1 = genRandomVector(rnd);
215 const tcu::Vec4 vertex2 = genRandomVector(rnd);
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
/external/deqp/modules/gles3/functional/
H A Des3fShaderInvarianceTests.cpp51 static tcu::Vec4 genRandomVector (de::Random& rnd) function in namespace:deqp::gles3::Functional::__anon4370
214 const tcu::Vec4 vertex1 = genRandomVector(rnd);
215 const tcu::Vec4 vertex2 = genRandomVector(rnd);
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);

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