Searched refs:generateVertexShader (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp85 std::string generateVertexShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) function in namespace:deqp::gles31::Functional::__anon4590
975 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1100 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1307 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1399 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1573 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1650 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1808 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1885 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
/external/deqp/modules/glshared/
H A DglsShaderExecUtil.cpp94 static std::string generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) function in namespace:deqp::gls::ShaderExecUtil
718 glu::ProgramSources() << glu::VertexSource(generateVertexShader(shaderSpec, "a_", "vtx_out_"))
H A DglsUniformBlockCase.cpp1092 void generateVertexShader (std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers) function in namespace:deqp::gls::ub::__anon4805
1430 generateVertexShader(vtxSrc, m_glslVersion, m_interface, refLayout, blockPointers);
/external/deqp/external/vulkancts/modules/vulkan/ubo/
H A DvktUniformBlockCase.cpp1052 std::string generateVertexShader (const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers) function in namespace:vkt::ubo::__anon3927
2031 m_vertShaderSource = generateVertexShader(m_interface, m_uniformLayout, m_blockPointers);
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp129 static std::string generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) function in namespace:vkt::shaderexecutor::__anon3879
1469 programCollection.glslSources.add("vert") << glu::VertexSource(generateVertexShader(m_shaderSpec, "a_", "vtx_out_"));

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