Searched refs:generateVertexShader (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fLayoutBindingTests.cpp | 85 std::string generateVertexShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) function in namespace:deqp::gles31::Functional::__anon4590 975 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) 1100 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) 1307 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) 1399 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) 1573 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) 1650 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) 1808 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) 1885 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
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/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 94 static std::string generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) function in namespace:deqp::gls::ShaderExecUtil 718 glu::ProgramSources() << glu::VertexSource(generateVertexShader(shaderSpec, "a_", "vtx_out_"))
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H A D | glsUniformBlockCase.cpp | 1092 void generateVertexShader (std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers) function in namespace:deqp::gls::ub::__anon4805 1430 generateVertexShader(vtxSrc, m_glslVersion, m_interface, refLayout, blockPointers);
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
H A D | vktUniformBlockCase.cpp | 1052 std::string generateVertexShader (const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers) function in namespace:vkt::ubo::__anon3927 2031 m_vertShaderSource = generateVertexShader(m_interface, m_uniformLayout, m_blockPointers);
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 129 static std::string generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) function in namespace:vkt::shaderexecutor::__anon3879 1469 programCollection.glslSources.add("vert") << glu::VertexSource(generateVertexShader(m_shaderSpec, "a_", "vtx_out_"));
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