Searched refs:getShaderName (Results 1 - 3 of 3) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/ssbo/
H A DvktSSBOLayoutCase.cpp990 string getShaderName (const BufferBlock& block, int instanceNdx, const BufferVar& var, const glu::TypeComponentVector& accessPath) function in namespace:vkt::ssbo::__anon3921
1070 const string shaderName = getShaderName(block, instanceNdx, bufVar, accessPath.getPath());
1154 const string shaderName = getShaderName(block, instanceNdx, bufVar, accessPath.getPath());
/external/deqp/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp93 string getShaderName (ShaderType shaderType, size_t progNdx) function in namespace:vkt::__anon3943
746 context.getBinaryCollection().get(getShaderName((glu::ShaderType)shaderType, 0)), 0u);
1782 glu::ProgramSources& curSrc = sourceCollection.glslSources.add(getShaderName((glu::ShaderType)shaderType, progNdx));
/external/deqp/modules/gles31/functional/
H A Des31fSSBOLayoutCase.cpp1075 string getShaderName (const BufferBlock& block, int instanceNdx, const BufferVar& var, const glu::TypeComponentVector& accessPath) function in namespace:deqp::gles31::bb::__anon4671
1155 const string shaderName = getShaderName(block, instanceNdx, bufVar, accessPath.getPath());
1239 const string shaderName = getShaderName(block, instanceNdx, bufVar, accessPath.getPath());

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