Searched refs:getUniformLocation (Results 1 - 25 of 119) sorted by relevance

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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
H A DGlRectDrawer.java127 this.texMatrixLocation = glShader.getUniformLocation("texMatrix");
200 GLES20.glUniform1i(shader.glShader.getUniformLocation("y_tex"), 0);
201 GLES20.glUniform1i(shader.glShader.getUniformLocation("u_tex"), 1);
202 GLES20.glUniform1i(shader.glShader.getUniformLocation("v_tex"), 2);
204 GLES20.glUniform1i(shader.glShader.getUniformLocation("rgb_tex"), 0);
206 GLES20.glUniform1i(shader.glShader.getUniformLocation("oes_tex"), 0);
H A DSurfaceTextureHelper.java175 texMatrixLoc = shader.getUniformLocation("texMatrix");
176 xUnitLoc = shader.getUniformLocation("xUnit");
177 coeffsLoc = shader.getUniformLocation("coeffs");
178 GLES20.glUniform1i(shader.getUniformLocation("oesTex"), 0);
H A DGlShader.java108 public int getUniformLocation(String label) { method in class:GlShader
/external/deqp/modules/gles3/performance/
H A Des3pStateChangeTests.cpp161 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
205 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
250 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
304 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
349 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
391 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
439 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
481 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
523 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
569 GLint samplerLoc = gl.getUniformLocation(m_program
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H A Des3pRedundantStateChangeTests.cpp152 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
191 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
231 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
280 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
320 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
357 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
400 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
437 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
474 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
515 GLint samplerLoc = gl.getUniformLocation(m_program
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H A Des3pTextureCases.cpp227 int samplerLoc = gl.getUniformLocation(program, (string("u_sampler") + de::toString(texNdx)).c_str());
/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.cpp105 deInt32 location = context.getUniformLocation(program, "u_color");
192 ctx.uniform4fv(ctx.getUniformLocation(program, "u_gradientMin"), 1, gradientMin.getPtr());
193 ctx.uniform4fv(ctx.getUniformLocation(program, "u_gradientMax"), 1, gradientMax.getPtr());
351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx);
352 gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr());
353 gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr());
356 gl.uniform4fv(gl.getUniformLocation(program, "u_outScale0"), 1, m_outScale.getPtr());
357 gl.uniform4fv(gl.getUniformLocation(program, "u_outBias0"), 1, m_outBias.getPtr());
504 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0);
505 gl.uniformMatrix3fv(gl.getUniformLocation(progra
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H A Des3fFragDepthTests.cpp172 gl.uniform4f(gl.getUniformLocation(basicQuadProgram.getProgram(), "u_color"), 0.0f, 0.0f, 1.0f, 1.0f);
215 gl.uniform4f(gl.getUniformLocation(program.getProgram(), "u_color"), 0.0f, 1.0f, 0.0f, 1.0f);
343 gl.uniform4f(gl.getUniformLocation(program.getProgram(), "u_color"), 0.0f, 1.0f, 0.0f, 1.0f);
371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color");
H A Des3fShaderFragDataTests.cpp193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0);
251 const int indexLoc = program.isOk() ? gl.getUniformLocation(program.getProgram(), "u_index") : -1;
H A Des3fShaderStructTests.cpp1148 int loc = gl.getUniformLocation(programID, name); \
1157 int loc = gl.getUniformLocation(programID, name); \
1169 int loc = gl.getUniformLocation(programID, name);
1176 int loc = gl.getUniformLocation(programID, name);
1183 int loc = gl.getUniformLocation(programID, name);
H A Des3fShaderDiscardTests.cpp114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
H A Des3fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color");
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color");
/external/deqp/modules/gles2/performance/
H A Des2pStateChangeTests.cpp161 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
205 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
250 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
304 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
349 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
391 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
439 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
485 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
533 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
575 GLint samplerLoc = gl.getUniformLocation(m_program
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H A Des2pRedundantStateChangeTests.cpp152 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
191 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
231 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
280 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
320 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
357 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
400 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
441 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
484 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler");
521 GLint samplerLoc = gl.getUniformLocation(m_program
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H A Des2pTextureCases.cpp200 int samplerLoc = gl.getUniformLocation(program, (string("u_sampler") + de::toString(texNdx)).c_str());
/external/deqp/modules/gles31/functional/
H A Des31fFboTestUtil.cpp194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx);
195 gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr());
196 gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr());
199 gl.uniform4fv(gl.getUniformLocation(program, "u_outScale0"), 1, m_outScale.getPtr());
200 gl.uniform4fv(gl.getUniformLocation(program, "u_outBias0"), 1, m_outBias.getPtr());
357 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0);
358 gl.uniformMatrix3fv(gl.getUniformLocation(program, "u_coordMat"), 1, GL_FALSE, m_coordMat.getColumnMajorData().getPtr());
359 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer);
360 gl.uniform4fv(gl.getUniformLocation(program, "u_scale"), 1, m_texScale.getPtr());
361 gl.uniform4fv(gl.getUniformLocation(progra
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H A Des31fShaderSharedVarTests.cpp188 const int valLoc = gl.getUniformLocation(program, "u_val[0]");
189 const int refLoc = gl.getUniformLocation(program, "u_ref[0]");
190 const int iterCountLoc = gl.getUniformLocation(program, "u_numIters");
H A Des31fShaderTextureSizeTests.cpp415 const int shaderSamplerLoc = gl.getUniformLocation(m_shader->getProgram(), "u_sampler");
416 const int shaderSizeLoc = gl.getUniformLocation(m_shader->getProgram(), "u_size");
H A Des31fTextureMultisampleTests.cpp435 m_samplerProgramSamplerLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sampler");
436 m_samplerProgramSampleNdxLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sample");
795 m_samplerProgramSamplerLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sampler");
796 m_samplerProgramSampleNdxLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sample");
1369 const int valueLocation = gl.getUniformLocation(m_drawShader->getProgram(), "u_writeValue");
1450 const int samplerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_sampler");
1451 const int maxSamplesLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_maxSamples");
1452 const int layerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_layer");
1453 const int valueLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_cmpValue");
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp827 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name);
848 int uniLoc = gl.getUniformLocation(programID, uni.name);
872 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name);
891 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name);
910 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name);
929 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name);
958 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name);
976 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name);
994 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name);
1015 int uniLoc = gl.getUniformLocation(programI
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/external/deqp/modules/gles2/functional/
H A Des2fShaderStructTests.cpp1174 int loc = gl.getUniformLocation(programID, name); \
1183 int loc = gl.getUniformLocation(programID, name); \
1195 int loc = gl.getUniformLocation(programID, name);
1202 int loc = gl.getUniformLocation(programID, name);
1209 int loc = gl.getUniformLocation(programID, name);
H A Des2fShaderDiscardTests.cpp134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
H A Des2fShaderFragDataTests.cpp193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0);
H A Des2fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color");
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color");
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl80 gl->getUniformLocation = &glGetUniformLocation;

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