/external/mesa3d/src/mesa/main/ |
H A D | texstorage.h | 30 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, 35 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, 40 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, 46 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, 51 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, 56 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
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H A D | texstorage.c | 128 GLsizei levels, GLenum internalFormat, 137 assert(levels > 0); 146 for (level = 0; level < levels; level++) { 173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels, 180 for (level = 0; level < levels; level++) { 243 GLsizei levels, GLenum internalformat, 303 /* levels check */ 304 if (levels < 1 || height < 1 || depth < 1) { 305 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)", 318 /* check levels agains 125 setup_texstorage(struct gl_context *ctx, struct gl_texture_object *texObj, GLuint dims, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) argument 242 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument 356 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument 396 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) argument 404 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) argument 412 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument 429 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) argument 438 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) argument 448 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument [all...] |
/external/jemalloc/src/ |
H A D | bitmap.c | 19 * progressively work upward through the levels until reaching a level 22 binfo->levels[0].group_offset = 0; 26 binfo->levels[i].group_offset = binfo->levels[i-1].group_offset 30 binfo->levels[i].group_offset = binfo->levels[i-1].group_offset 32 assert(binfo->levels[i].group_offset <= BITMAP_GROUPS_MAX); 41 return (binfo->levels[binfo->nlevels].group_offset); 61 bitmap[binfo->levels[1].group_offset - 1] >>= extra; 63 size_t group_count = binfo->levels[ [all...] |
H A D | rtree.c | 35 rtree->levels[0].subtree = NULL; 36 rtree->levels[0].bits = (height > 1) ? RTREE_BITS_PER_LEVEL : 38 rtree->levels[0].cumbits = rtree->levels[0].bits; 39 /* Interior levels. */ 41 rtree->levels[i].subtree = NULL; 42 rtree->levels[i].bits = RTREE_BITS_PER_LEVEL; 43 rtree->levels[i].cumbits = rtree->levels[i-1].cumbits + 48 rtree->levels[heigh [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | LevelTree.java | 28 public ArrayList<Level> levels = new ArrayList<Level>(); field in class:LevelTree.LevelGroup 64 public final static ArrayList<LevelGroup> levels = new ArrayList<LevelGroup>(); field in class:LevelTree 69 return levels.get(row).levels.get(index); 77 if (levels.size() > 0 && mLoadedResource == resource) { 84 levels.clear(); 96 levels.add(currentGroup); 138 currentGroup.levels.add(currentLevel); 197 final int levelGroupCount = levels.size(); 199 final ArrayList<Level> row = levels [all...] |
/external/autotest/client/cros/cellular/wardmodem/state_machines/ |
H A D | level_indicators_machine.py | 60 levels = [] 62 levels.append(str(self._state[indicator])) 63 self._respond(self.wm_response_level_indicators, 0, *levels)
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/external/webrtc/webrtc/modules/audio_processing/transient/ |
H A D | wpd_tree.cc | 25 int levels) 27 levels_(levels), 28 num_nodes_((1 << (levels + 1)) - 1) { 29 assert(data_length > (static_cast<size_t>(1) << levels) && 32 levels > 0); 49 for (int current_level = 0; current_level < levels; ++current_level) { 23 WPDTree(size_t data_length, const float* high_pass_coefficients, const float* low_pass_coefficients, size_t coefficients_length, int levels) argument
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H A D | wpd_tree.h | 26 // The number of nodes in the tree will be 2 ^ levels - 1. 45 int levels); 54 // Level goes from 0 to levels(). 72 // Returns the total number of levels below the root. Root is cosidered level 74 int levels() const { return levels_; } function in class:webrtc::WPDTree
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/external/valgrind/memcheck/tests/ |
H A D | mempool.c | 25 level_list *levels; member in struct:_pool 48 p->levels = NULL; 64 l->next = p->levels; 67 p->levels = l; 72 level_list *l = p->levels; 73 p->levels = l->next; 85 level_list *l = p->levels; 105 VALGRIND_MEMPOOL_ALLOC(p->levels->where, where, size);
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H A D | mempool2.c | 28 level_list *levels; member in struct:_pool 51 p->levels = NULL; 67 l->next = p->levels; 70 p->levels = l; 75 level_list *l = p->levels; 76 p->levels = l->next; 88 level_list *l = p->levels; 108 VALGRIND_MEMPOOL_ALLOC(p->levels->where, where, size);
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/external/llvm/utils/ |
H A D | clang-parse-diagnostics-file | 30 levels = {'error': False, 'fatal error': False, 'ignored': False, 33 levels['error'] = True 35 levels['fatal error'] = True 37 levels['ignored'] = True 39 levels['note'] = True 41 levels['warning'] = True 74 # Get the diagnostics for the selected levels. 77 if levels[d.get('level')] or opts.all]
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/external/icu/android_icu4j/src/main/java/android/icu/text/ |
H A D | BidiLine.java | 29 * This means that there is a Bidi object with a levels 32 * Only if the length of the text is zero, then levels==dirProps==NULL. 45 * Here, the levels array is scanned as soon as necessary, and a vector of 54 * In a further attempt to save memory, the levels array is never changed 59 * which is not reflected in the levels array. 60 * This allows a line Bidi object to use the same levels array as 64 * paragraph's levels and dirProps arrays are reused by way of setting 66 * change the now shared levels for (L1). 74 * the paragraph's levels array that we just point into. 87 byte[] levels 629 prepareReorder(byte[] levels, byte[] pMinLevel, byte[] pMaxLevel) argument 669 reorderLogical(byte[] levels) argument 738 reorderVisual(byte[] levels) argument [all...] |
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/ |
H A D | BidiLine.java | 28 * This means that there is a Bidi object with a levels 31 * Only if the length of the text is zero, then levels==dirProps==NULL. 44 * Here, the levels array is scanned as soon as necessary, and a vector of 53 * In a further attempt to save memory, the levels array is never changed 58 * which is not reflected in the levels array. 59 * This allows a line Bidi object to use the same levels array as 63 * paragraph's levels and dirProps arrays are reused by way of setting 65 * change the now shared levels for (L1). 73 * the paragraph's levels array that we just point into. 86 byte[] levels 628 prepareReorder(byte[] levels, byte[] pMinLevel, byte[] pMaxLevel) argument 668 reorderLogical(byte[] levels) argument 737 reorderVisual(byte[] levels) argument [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureLevelStateQueryTests.cpp | 151 std::vector<TextureLevelSpec> levels; member in struct:deqp::gles31::Functional::__anon4736::TextureGenerationSpec 424 texGen.levels.push_back(level); 445 texGen.levels.push_back(level); 466 texGen.levels.push_back(level); 493 texGen.levels.push_back(level); 517 texGen.levels.push_back(level); 540 texGen.levels.push_back(level); 560 texGen.levels.push_back(level); 580 texGen.levels.push_back(level); 647 texGen.levels [all...] |
/external/eigen/demos/opengl/ |
H A D | icosphere.h | 19 IcoSphere(unsigned int levels=1);
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/external/icu/icu4c/source/common/ |
H A D | ubidiln.c | 35 * This means that there is a UBiDi object with a levels 38 * Only if the length of the text is zero, then levels==dirProps==NULL. 51 * Here, the levels array is scanned as soon as necessary, and a vector of 60 * In a further attempt to save memory, the levels array is never changed 65 * which is not reflected in the levels array. 66 * This allows a line UBiDi object to use the same levels array as 70 * paragraph's levels and dirProps arrays are reused by way of setting 72 * change the now shared levels for (L1). 80 * the paragraph's levels array that we just point into. 94 UBiDiLevel *levels local 189 const UBiDiLevel *levels=pLineBiDi->levels; local 283 UBiDiLevel *levels=pBiDi->levelsMemory; local 437 UBiDiLevel *levels; local 564 UBiDiLevel *levels=pBiDi->levels; local 710 prepareReorder(const UBiDiLevel *levels, int32_t length, int32_t *indexMap, UBiDiLevel *pMinLevel, UBiDiLevel *pMaxLevel) argument 750 ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) argument 813 ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) argument [all...] |
/external/icu/android_icu4j/src/main/tests/android/icu/dev/test/bidi/ |
H A D | TestReorder.java | 201 byte[] levels = new byte[Bidi.MAX_EXPLICIT_LEVEL]; 203 levels[i] = (byte)(i + 1); 206 bidi.setPara(srcU16, Bidi.LEVEL_DEFAULT_LTR, levels); 228 byte[] levels = new byte[Bidi.MAX_EXPLICIT_LEVEL]; 230 levels[i] = (byte)(i + 1); 233 bidi.setPara(srcU16, Bidi.LEVEL_DEFAULT_LTR, levels);
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/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/bidi/ |
H A D | TestReorder.java | 197 byte[] levels = new byte[Bidi.MAX_EXPLICIT_LEVEL]; 199 levels[i] = (byte)(i + 1); 202 bidi.setPara(srcU16, Bidi.LEVEL_DEFAULT_LTR, levels); 224 byte[] levels = new byte[Bidi.MAX_EXPLICIT_LEVEL]; 226 levels[i] = (byte)(i + 1); 229 bidi.setPara(srcU16, Bidi.LEVEL_DEFAULT_LTR, levels);
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/external/autotest/client/site_tests/power_Backlight/ |
H A D | power_Backlight.py | 47 raise error.TestFail('Must have at least 5 backlight levels') 56 levels = [0, 50, 100] 57 for i in levels: 69 for i in range(1, len(levels)):
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/external/fio/lib/ |
H A D | axmap.c | 48 struct axmap_level *levels; member in struct:axmap 66 struct axmap_level *al = &axmap->levels[i]; 82 free(axmap->levels[i].map); 84 free(axmap->levels); 91 unsigned int i, levels; local 97 levels = 1; 101 levels++; 104 axmap->nr_levels = levels; 105 axmap->levels = malloc(axmap->nr_levels * sizeof(struct axmap_level)); 109 struct axmap_level *al = &axmap->levels[ [all...] |
/external/webp/src/dsp/ |
H A D | cost_sse2.c | 46 uint8_t levels[16], ctxs[16]; local 62 { // precompute clamped levels and contexts, packed to 8b. 77 _mm_storeu_si128((__m128i*)&levels[0], H); 84 const int level = levels[n]; 91 const int level = levels[n];
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/external/deqp/framework/opengl/ |
H A D | gluTexture.cpp | 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 132 , m_format (getGLFormat(levels[0].getFormat())) 133 , m_refTexture (getUncompressedFormat(levels[0].getFormat()), levels[0].getWidth(), levels[0].getHeight()) 146 loadCompressed(numLevels, levels, decompressionParams); 187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 190 deUint32 compressedFormat = getGLFormat(levels[0].getFormat()); 197 const tcu::CompressedTexture& level = levels[levelNdx]; 241 // Fill remaining levels 288 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 375 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 521 Texture2DArray(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 581 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 637 Texture3D(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 703 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument [all...] |
/external/icu/android_icu4j/src/main/java/android/icu/impl/coll/ |
H A D | CollationKeys.java | 259 private static SortKeyLevel getSortKeyLevel(int levels, int level) { argument 260 return (levels & level) != 0 ? new SortKeyLevel() : null; 329 * the case level. Stops writing levels when callback.needToWrite(level) returns false. 330 * Separates levels with the LEVEL_SEPARATOR_BYTE but does not write a TERMINATOR_BYTE. 337 // Set of levels to process and write. 338 int levels = levelMasks[CollationSettings.getStrength(options)]; 340 levels |= Collation.CASE_LEVEL_FLAG; 342 // Minus the levels below minLevel. 343 levels &= ~((1 << minLevel) - 1); 344 if (levels [all...] |
/external/icu/android_icu4j/src/main/java/android/icu/impl/duration/impl/ |
H A D | Utils.java | 47 * - Units repeat in levels of 10,000, there are symbols for each level too (except 1's). 52 * - The 1000's 0 is also omitted in alternating levels, such that it is omitted in the rightmost 80 buf[--x] = zh.levels[l]; 133 // remove levels for empty blocks 193 final char[] levels; field in class:Utils.ChineseDigits 197 ChineseDigits(String digits, String units, String levels, char liang, boolean ko) { argument 200 this.levels = levels.toCharArray();
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/external/icu/icu4j/main/classes/collate/src/com/ibm/icu/impl/coll/ |
H A D | CollationKeys.java | 255 private static SortKeyLevel getSortKeyLevel(int levels, int level) { argument 256 return (levels & level) != 0 ? new SortKeyLevel() : null; 325 * the case level. Stops writing levels when callback.needToWrite(level) returns false. 326 * Separates levels with the LEVEL_SEPARATOR_BYTE but does not write a TERMINATOR_BYTE. 333 // Set of levels to process and write. 334 int levels = levelMasks[CollationSettings.getStrength(options)]; 336 levels |= Collation.CASE_LEVEL_FLAG; 338 // Minus the levels below minLevel. 339 levels &= ~((1 << minLevel) - 1); 340 if (levels [all...] |