/external/deqp/framework/referencerenderer/ |
H A D | rrShaders.cpp | 36 , m_outputs (numVaryingOutputs)
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H A D | rrShaders.hpp | 102 VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} 107 const std::vector<VertexOutputInfo>& getOutputs (void) const { return m_outputs; } 113 std::vector<VertexOutputInfo> m_outputs; member in class:rr::VertexShader 125 FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} 128 const std::vector<FragmentOutputInfo>& getOutputs (void) const { return m_outputs; } 136 std::vector<FragmentOutputInfo> m_outputs; member in class:rr::FragmentShader 184 const std::vector<GeometryOutputInfo>& getOutputs (void) const { return m_outputs; } 197 std::vector<GeometryOutputInfo> m_outputs; member in class:rr::GeometryShader
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.cpp | 163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type; 164 this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade; 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; 170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; 171 this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatshade; 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; 180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type; 181 this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade; 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; 188 this->rr::FragmentShader::m_outputs[nd [all...] |
/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.hpp | 96 std::vector<Symbol> m_outputs; member in class:deqp::gls::ShaderExecUtil::ShaderExecutor
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H A D | glsShaderExecUtil.cpp | 460 , m_outputs (shaderSpec.outputs) 522 , m_outputLayout (computeFragmentOutputLayout(m_outputs)) 661 for (int outNdx = 0; outNdx < (int)m_outputs.size(); ++outNdx) 663 const Symbol& output = m_outputs[outNdx]; 876 computeVarLayout(m_outputs, &m_outputLayout); 1074 DE_ASSERT(m_outputs.size() == m_outputLayout.size()); 1075 for (size_t outputNdx = 0; outputNdx < m_outputs.size(); ++outputNdx) 1077 const glu::VarType& varType = m_outputs[outputNdx].varType;
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H A D | glsTextureBufferCase.cpp | 161 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 187 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 218 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 254 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineReferenceRenderer.hpp | 53 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 54 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; 88 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 89 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; 132 m_outputs[0].type = (channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)? rr::GENERICVECTYPE_INT32 : 193 m_outputs[0].type = (channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)? rr::GENERICVECTYPE_INT32 :
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFragmentOutputTests.cpp | 148 vector<FragmentOutput> m_outputs; member in class:deqp::gles3::Functional::FragmentOutputCase 158 , m_outputs (outputs) 253 m_program = createProgram(m_context.getRenderContext(), m_outputs); 559 const int numInputVecs = getNumInputVectors(m_outputs); 625 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++) 627 const FragmentOutput& output = m_outputs[outputNdx]; 775 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++) 777 const FragmentOutput& output = m_outputs[outputNdx]; 838 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++) 840 const FragmentOutput& output = m_outputs[outputNd [all...] |
H A D | es3fShaderBuiltinVarTests.cpp | 894 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 895 this->rr::VertexShader::m_outputs[0].flatshade = false; 900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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/external/deqp/modules/egl/ |
H A D | teglRenderTests.cpp | 243 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 244 this->rr::VertexShader::m_outputs[0].flatshade = false; 249 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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/external/deqp/modules/internal/ |
H A D | ditFrameworkTests.cpp | 719 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 739 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fDrawBuffersIndexedTests.cpp | 683 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 720 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 724 m_outputs[0].type = rr::GENERICVECTYPE_UINT32; 728 m_outputs[0].type = rr::GENERICVECTYPE_INT32;
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
H A D | vktApiSmokeTests.cpp | 293 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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