/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
H A D | Plane.java | 43 * point is on the non-normal side of the plane.
62 * Vector normal to the plane.
64 protected Vector3f normal = new Vector3f();
field in class:Plane 73 * default object and contains a normal of (0,0,0) and a constant of 0.
79 * Constructor instantiates a new <code>Plane</code> object. The normal
82 * @param normal
83 * the normal of the plane.
87 public Plane(Vector3f normal, float constant) {
argument 88 if (normal == null) {
89 throw new IllegalArgumentException("normal canno 102 setNormal(Vector3f normal) argument 225 setOriginNormal(Vector3f origin, Vector3f normal) argument [all...] |
/external/jmonkeyengine/engine/src/bullet-native/ |
H A D | com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp | 50 (JNIEnv * env, jobject object, jobject normal, jfloat constant) { 53 jmeBulletUtil::convert(env, normal, &norm); 49 Java_com_jme3_bullet_collision_shapes_PlaneCollisionShape_createShape(JNIEnv * env, jobject object, jobject normal, jfloat constant) argument
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/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/rds/ |
H A D | statusinfo.py | 29 def __init__(self, status_type=None, normal=None, status=None, message=None): 31 self.normal = normal 46 self.normal = True 48 self.normal = False
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/external/chromium-trace/catapult/third_party/py_vulcanize/third_party/rcssmin/tests/yui/ |
H A D | dataurl-dbquote-font.css | 27 font-weight: normal; 28 font-style: normal;
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H A D | dataurl-noquote-multiline-font.css | 28 font-weight: normal; 29 font-style: normal;
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H A D | dataurl-singlequote-font.css | 27 font-weight: normal; 28 font-style: normal;
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
H A D | OCTTriangle.java | 74 Vector3f normal = new Vector3f(pointb); 75 normal.subtractLocal(pointa).crossLocal(pointc.x-pointa.x, pointc.y-pointa.y, pointc.z-pointa.z); 76 normal.normalizeLocal(); 77 return normal;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
H A D | d3d11gears.hlsl | 40 float3 normal : NORMAL;
46 float3 normal : NORMAL;
59 result.normal = mul((float3x3)modelview, input.normal);
67 float3 nnormal = normalize(input.normal);
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/external/eigen/Eigen/src/Geometry/ |
H A D | Hyperplane.h | 30 * \f$ n \cdot x + d = 0 \f$ where \f$ n \f$ is a unit normal vector of the plane (linear part) 64 /** Construct a plane from its normal \a n and a point \a e onto the plane. 65 * \warning the vector normal is assumed to be normalized. 70 normal() = n; 74 /** Constructs a plane from its normal \a n and distance to the origin \a d 76 * \warning the vector normal is assumed to be normalized. 81 normal() = n; 91 result.normal() = (p1 - p0).unitOrthogonal(); 92 result.offset() = -p0.dot(result.normal()); 104 result.normal() 157 inline ConstNormalReturnType normal() const { return ConstNormalReturnType(m_coeffs,0,0,dim(),1); } function in class:Eigen::Hyperplane 162 inline NormalReturnType normal() { return NormalReturnType(m_coeffs,0,0,dim(),1); } function in class:Eigen::Hyperplane [all...] |
/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
H A D | Hyperplane.h | 29 * \f$ n \cdot x + d = 0 \f$ where \f$ n \f$ is a unit normal vector of the plane (linear part) 53 /** Construct a plane from its normal \a n and a point \a e onto the plane. 54 * \warning the vector normal is assumed to be normalized. 59 normal() = n; 63 /** Constructs a plane from its normal \a n and distance to the origin \a d 65 * \warning the vector normal is assumed to be normalized. 70 normal() = n; 80 result.normal() = (p1 - p0).unitOrthogonal(); 81 result.offset() = -result.normal().eigen2_dot(p0); 92 result.normal() 136 inline const NormalReturnType normal() const { return NormalReturnType(*const_cast<Coefficients*>(&m_coeffs),0,0,dim(),1); } function in class:Eigen::Hyperplane 141 inline NormalReturnType normal() { return NormalReturnType(m_coeffs,0,0,dim(),1); } function in class:Eigen::Hyperplane [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/ |
H A D | EmitterMeshConvexHullShape.java | 49 * The normal param is not used. 53 * @param normal 57 public void getRandomPointAndNormal(Vector3f store, Vector3f normal) { argument 58 super.getRandomPointAndNormal(store, normal);
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H A D | EmitterShape.java | 51 * This method fills in the initial position of the particle and its normal vector. 54 * @param normal 55 * store variable for initial normal 57 public void getRandomPointAndNormal(Vector3f store, Vector3f normal); argument
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/external/vulkan-validation-layers/libs/glm/gtx/ |
H A D | handed_coordinate_space.hpp | 59 detail::tvec3<T, P> const & normal); 67 detail::tvec3<T, P> const & normal);
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/external/clang/test/SemaCXX/ |
H A D | warn-unused-attribute.cpp | 15 TestNormal normal; local
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/external/mesa3d/src/mesa/tnl/ |
H A D | t_vb_normals.c | 43 GLvector4f normal; member in struct:normal_stage_data 59 /* We can only use the display list's saved normal lengths if we've 71 &store->normal ); /* resulting normals */ 74 store->normal.stride = 4 * sizeof(GLfloat); 77 store->normal.stride = 0; 80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; 89 * to point to the appropriate normal transformation routine. 128 * transform normal vectors (just leave them in object coordinates) 159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); 172 _mesa_vector4f_free( &store->normal ); [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | SolidSurfaceComponent.java | 75 public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { argument 78 mNormals.add(normal); 95 Vector2 normal = mNormal; 118 normal.set(normals.get(x)); 120 normal.flipHorizontal(0); 124 normal.flipVertical(0); 127 collision.addTemporarySurface(start, end, normal, parentObject);
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
H A D | TerrainPatch.java | 310 * recalculate all of the normal vectors in this terrain patch
324 private void setInBuffer(Mesh mesh, int index, Vector3f normal, Vector3f tangent, Vector3f binormal) {
argument 328 BufferUtils.setInBuffer(normal, (FloatBuffer)NB.getData(), index);
370 Vector3f normal = new Vector3f();
385 averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal);
386 setInBuffer(this.getMesh(), s, normal, tangent, binormal);
387 setInBuffer(right.getMesh(), 0, normal, tangent, binormal);
391 averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint,normal, tangent, binormal);
392 setInBuffer(this.getMesh(), s, normal, tangent, binormal);
393 setInBuffer(right.getMesh(), 0, normal, tangen 532 averageNormalsTangents( Vector3f topPoint, Vector3f rootPoint, Vector3f leftPoint, Vector3f bottomPoint, Vector3f rightPoint, Vector3f normal, Vector3f tangent, Vector3f binormal) argument [all...] |
/external/apache-commons-math/src/main/java/org/apache/commons/math/distribution/ |
H A D | PoissonDistributionImpl.java | 51 /** Distribution used to compute normal approximation. */ 52 private NormalDistribution normal; field in class:PoissonDistributionImpl 128 * @param z a normal distribution used to compute normal approximations. 159 setNormalAndMeanInternal(normal, p); 176 normal = z; 177 normal.setMean(p); 178 normal.setStandardDeviation(FastMath.sqrt(p)); 223 * Calculates the Poisson distribution function using a normal 227 * The computation uses "half-correction" -- evaluating the normal [all...] |
/external/webrtc/webrtc/modules/audio_coding/neteq/ |
H A D | normal_unittest.cc | 13 #include "webrtc/modules/audio_coding/neteq/normal.h" 42 Normal normal(fs, &db, bgn, &expand); 57 Normal normal(fs, &db, bgn, &expand); 69 normal.Process(input, 0, kModeExpand, mute_factor_array.get(), &output)); 82 normal.Process(input, 103 Normal normal(fs, &db, bgn, &expand); 116 normal.Process(
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/external/iproute2/netem/ |
H A D | Makefile | 1 DISTGEN = maketable normal pareto paretonormal 2 DISTDATA = normal.dist pareto.dist paretonormal.dist experimental.dist
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H A D | normal.c | 18 normal(double x, double mu, double sigma) function 32 i = rint(TABLESIZE * normal(x, 0.0, 1.0)); 37 printf("# This is the distribution table for the normal distribution.\n");
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/external/mesa3d/src/gallium/state_trackers/vega/ |
H A D | bezier.h | 77 float *point, float *normal); 79 float *point, float *normal);
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/ |
H A D | BIHTriangle.java | 70 Vector3f normal = new Vector3f(pointb); 71 normal.subtractLocal(pointa).crossLocal(pointc.x-pointa.x, pointc.y-pointa.y, pointc.z-pointa.z); 72 normal.normalizeLocal(); 73 return normal;
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/external/skia/src/core/ |
H A D | SkStrokerPriv.cpp | 15 const SkVector& normal, const SkPoint& stop, 22 const SkVector& normal, const SkPoint& stop, 26 normal.rotateCW(¶llel); 30 path->conicTo(projectedCenter + normal, projectedCenter, SK_ScalarRoot2Over2); 31 path->conicTo(projectedCenter - normal, stop, SK_ScalarRoot2Over2); 35 const SkVector& normal, const SkPoint& stop, 39 normal.rotateCW(¶llel); 43 path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY); 44 path->lineTo(pivot.fX - normal 14 ButtCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, const SkPoint& stop, SkPath*) argument 21 RoundCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, const SkPoint& stop, SkPath*) argument 34 SquareCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, const SkPoint& stop, SkPath* otherPath) argument [all...] |
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
H A D | shader.c | 87 static void computeNormalMatrix(Matrix4x4 m, Matrix3x3 normal) argument 93 normal[0*3+0] = invDet * (m[1*4+1] * m[2*4+2] - m[2*4+1] * m[1*4+2]); 94 normal[1*3+0] = invDet * -(m[0*4+1] * m[2*4+2] - m[0*4+2] * m[2*4+1]); 95 normal[2*3+0] = invDet * (m[0*4+1] * m[1*4+2] - m[0*4+2] * m[1*4+1]); 96 normal[0*3+1] = invDet * -(m[1*4+0] * m[2*4+2] - m[1*4+2] * m[2*4+0]); 97 normal[1*3+1] = invDet * (m[0*4+0] * m[2*4+2] - m[0*4+2] * m[2*4+0]); 98 normal[2*3+1] = invDet * -(m[0*4+0] * m[1*4+2] - m[1*4+0] * m[0*4+2]); 99 normal[0*3+2] = invDet * (m[1*4+0] * m[2*4+1] - m[2*4+0] * m[1*4+1]); 100 normal[1*3+2] = invDet * -(m[0*4+0] * m[2*4+1] - m[2*4+0] * m[0*4+1]); 101 normal[ [all...] |